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AC Head Physics v2.1.8

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Absolutely useful for immersion! Much more natural!! Boss man did an amazing job!
Thanks!
LordYeezus
G
gurkesaft
Thanks man, see you on track :)
That's interesting but how you said it need the 3 options that you mentioned so that will be completed.
G
gurkesaft
All features (and more) implemented.
Nice work. :)
G
gurkesaft
You're biased ;)
I was a bit sceptical, but it's very promising. Is it somehow connected with G-forces? Noticed with F1 a lot of movements (I can see front antenna in the corners which is usually not possible to see because of HALO column). Great job indeed!
G
gurkesaft
It is a physics model that is 100% relying on the g-forces (and torques) applied to the head (through a flexible neck) to generate head inertia.

All the other features have now been implemented.
I've always used the default preset that comes with CSP because there aren't many custom ones to begin with, but they never looked the way I like it. This is different, it's incredibly realistic. The only thing that is missing for me personally is the head movement toward apexes. If you could add this, I think this preset would be perfect!
G
gurkesaft
Thanks! That is eventually in the plan, along with steering wheel and drift tracking, but I am literally a physicist with no time and two young kids on top of that.

I will post the github and maybe someone with more time can submit a pull request. Or I will get to it later...
I was a little skeptical about it, but it greatly improves the driver's experience, without any complaints so far, it's perfect for me, thank you very much
G
gurkesaft
Thanks! You must be a GT driver ;).
Awesome! Could be possible to make an F1 immersive version of this (like real helmet cameras onboards), with movements that follow corner apex, gear changes and vibrations due to asphalt surface imperfections? Would be my dream!
G
gurkesaft
Not sure what you mean. Maybe join the discord and post an example video in #dev-corner

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