ja habe ich. Kann ich da was anpassen?Dies ist ein übliches Verhalten bei Pyyer-Mods. Hast du zufällig diese Mods installiert? Es gibt keine CSP-Einstellung.
ja habe ich. Kann ich da was anpassen?Dies ist ein übliches Verhalten bei Pyyer-Mods. Hast du zufällig diese Mods installiert? Es gibt keine CSP-Einstellung.
This is usual behaviour with Pyyer mods. Do you happen to have these mods installed? There's no CSP-setting.
- Misc code clean.
- AI Green Flag bug fix, was always set to 100 aggression on green flag.
- User variables for:
- AI Green Flag Aggression (Default = 80)
- AI Yellow Flag Max Speed (Default = 150kph)
- AI Yellow Flag Throttle Limit (Default = 40%)
In 1.7 when restarting a session, any current yellow flag would persist.
Now in 1.8 the current flag is reset when a race restart occurs, so all races will start under green flag conditions.
Following code improvements made:
1) Misc bug fixes
2) Code clean
3) Better handling of CSP versions.
For me it helps to restart the race right after green flag for now. But its very annoying!Unfortunately, the cars still stop at the start and only occasionally move slowly away from the start. I would really like to test the app properly, but it doesn't start. But I know that it has something to do with the suspension.ini. or is it because of the CSP version???
2.0 Includes the following improvements:
- AI now weave to generate heat in their tyres. (Only done after first lap to reduce crashes.)
- Player has their speed managed too.
- App has buttons now to Enable / Disable track layout physics. (Disable so you don't get checksum kicked out of online lobbies.)
- Handles online sessions (Player speed not limited when in online sessions.)
Maybe make a pulldown in the settings-window to choose your speedlimit based on race-series (WEC, GTWC, ELMS) but most series stick to 80 kmph so this might be a better default value.if ac.getCar(0).speedKmh > (yellowFlagSpeedLimit + 25) then
2.1 Fixes the bug where the AI would be driving off-centre after a yellow flag had finished, and they had been weaving.
Thanks for linking me, I don't seem to get notifications for comments on this page, I'll take a look now@Nuzzi are you reading these comments?
2.2 Includes the following improvements:
- No AI weaving in the pit lane.
- Player Max speed now the same as AI under Yellow Flags.
- Player forced slow down now fixed.
Hi, thanks! Unfortunately, it would be very complex for me to look into getting them to bunch up like in a full safety car. Maybe something for the futureGood work again man. Is it possible to make car get close each other like a safety car? Another suggestion is to make a damaged car retire, i've usually make some 40 minutes races and sometimes a car have a almost full damage running very slow in track