Wreckfest Major December Update Released

Paul Jeffrey

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Wreckfest December Update Released.jpg

The major new Wreckfest update is here!

Available immediately via Steam, the new build brings with it a whole host of exciting new content and feature improvements to one of the most under rated racing games available today.

New build highlights will undoubtedly centre around the eight new vehicles coming to the racing title, adding some much needed variety to the game as the developers focus on some of the more traditional models found in folk racing and banger style sport seen nationally around the world. From big estate versions of cars not dissimilar in looks to a Volvo to smaller (sort of) classic American machines, the new cars added to the game today are something much needed in recent months and should make a considerable difference to the playing experience.

Other highlights that stand out against the packed new update include a significant improvement to range tracks previously featured in Wreckfest. Gone are the 'work in progress' builds in place of what can only be described as some very impressive and immersive locations, and all are pretty much fully deformable too!!!

Ok enough of the chitter chatter, check out the changelog post from Bugbear below...

IMPORTANT!
If the game is not launching after updating and instead crashes to "FATAL DISK ERROR", please try these steps:

- First of all, please verify the integrity of the game cache to make sure the game is correctly installed. Also, please remove the user data generated by the previous game versions by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing the folder labeled 'wreckfest early access'. The default Steam installation folder is 'C:\Program Files (x86)\Steam'.

- Right click Wreckfest in your Steam Library > Properties > General > Set launch options, input "-disable_mods" without quotes.

- If that doesn't help, remove c:\Program Files\Steam\userdata\[User ID]\228380\local\wreckfest early access\modlist.mods file and try again.

Dear Wreckers,

We're excited to let you know that the highly-anticipated December Update for Wreckfest is available on Steam!

This update represents a significant step towards the final release of the game, and what that means in practice is that this update contains a plenty of new as well as polished content and features in addition to a host of other improvements, the highlights being:

EIGHT NEW CARS
That's right – eight completely new cars, including our first ever front-wheel-drive cars, classic bangers, demolition derby heavy-hitters as well as something pretty unique! In addition to the new cars, many old cars have been refreshed.

PREVIEW OF THE CAREER
Two championships with many themed series – battle for championship points and earn experience, increase your rank and unlock new parts and cars! This preview is just a taste of things to come, with more varied series and challenges being introduced later on.

PERFORMANCE OPTIMIZATIONS
Better performance thanks to the new LOD (Level of Detail) models for all vehicles, optimized grass performance and collisions with dynamic objects, improved V-Sync for smoother framerate.

POLISHED TRACKS
Say goodbye to the old work-in-progress tracks.

PAINT CUSTOMIZATION
Customize your car with a variety of paints and liveries, also supported over multiplayer.

MECHANICAL DAMAGE
Engine, gearbox, suspension, brakes and wheels can get damaged in crashes, resulting in performance degradation. And yes, wheels now get torn off too!

VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.

GAME MUSIC
Songs from the Audiodraft game music contest that you voted for are in!

AUDIO IMPROVEMENTS
Unique engine sounds for all cars, most completely new, as well as better situational audio, new spatial effects and improved countdown behaviour.

NEW, ENHANCED HUD AND USER INTERFACE IMPROVEMENTS
All-new, more modern HUD. New main menu and some cool neat functionality such as car icons that update automatically.

BETTER AI WITH ADJUSTABLE DIFFICULTY
Increased awareness and more variation in the driver profiles with some racing cleaner and some being more prone to making mistakes, as well as a difficulty setting that can be adjusted to your preference – try beating it on hard difficulty!

RIVALS
New work-in-progress feature: someone can become your rival by crashing into you, and you can earn bonus score by showing them who's the boss.

IMPROVED CRASHES
Crashes feel more vigorous than ever, and visual damage is improved.

ENHANCED VEHICLE PHYSICS AND CONTROLLER
Improved tire model as well as suspension physics and updated controller implementation for better handling and easier playing with a gamepad or a keyboard. Don't forget to test different assist combinations to find something you like - with no assists the game is meant to be more authentic experience especially with a steering wheel, while with full helpers you can simply pick up the pad and let it rip!

MANUAL CLUTCH
For the ultimate immersion – you asked for it, and here it is!

And those are only the highlights: the update contains plenty of other goodies, some more significant and some more minor, but we invite you to take a look yourself. These couple of last months have been hectic for us, and we hope you'll enjoy the update. There are still many little bits and pieces missing as you'll no doubt notice, but we were hell-bent on getting this update out so that you can already have a chance to check out what we've been working on and give us feedback that we can then use to fine-tune whatever you feel is wrong or off. In other words, don't forget to let us know what you think!

Wreckfest is available for PC with console versions due to release during 2018.

Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. For added excitement we have a very interesting sounding racing club on its way... check out the info here.

Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

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Have you tried the new update yet? What are your impressions? Enjoying the game so far? Looking for some "smashing" fun in our online racing club? Let us know in the comments section below!
 
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http://community.bugbeargames.com/index.php/topic,10298.0.html
http://store.steampowered.com/news/externalpost/steam_community_announcements/2284879949504217367


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Dear Wreckers,

The December Update launched last week, and we've been very humbled by the feedback received from the community – it does seem like many of you are having more fun with the game than ever, and for us as a developer, that's the best possible reward. However, we have become aware of a number of chinks in our armour in the form of certain technical issues and other shortcomings that we felt could be addressed right away, and since the launch of the update we've been working long days and hammering away, leaving no rock turned in our quest to extract as much juice from the game in its current state as virtually possible. So, without any further ado, please find the quest log below:

TECHNICAL/USER INTERFACE
  • Fixed a case in which the dedicated server might crash due to console buffer overflow.
  • Fixed a random client crash when entering spectate mode.
  • Invalid mod preview image (such as a .gif camouflaged as a .jpg) no longer causes the mod manager to crash.
  • Having certain controllers plugged in will no longer cause the mouse cursor to vanish indefinitely.
  • To prevent bogus controller bindings, automatic binding of DirectInput controllers is now disabled.
  • It's no longer to get locked out of the game by unbinding ESC and Enter keyboard keys.
  • Input to Steam Overlay chat no longer flows into the game's chat.
  • Audio no longer gets cut off when the player gets wrecked (would manifest in spectate mode as well).
  • Exiting any of the Garage sub-views after playing multiplayer no longer results in the bogus "Exit Game?" popup.
  • Market, Tune and other sub-views now have Back buttons.
VEHICLES
  • Fixed Firefly in-car camera offset as well as other minor camera issues.
  • Roadcutter is no longer indestructible with certain customization parts.
  • Dominator no longer loses its engine audio sporadically.
  • Sunrise Super has new engine audio.
  • Increased handbrake power for a number of cars.
  • AI with Tristar should no longer get stuck on the track.
  • Improved positional audio.
CAREER/GAMEPLAY/HUD
  • AI is no longer as murderous towards the player in Demolition Derby.
  • It's now easier to pull a pit maneuver on AI (remember it's still difficult to pit a heavy car with a light car).
  • Extreme high-speed collisions now cause less gameplay damage.
  • A number of cars now have more gameplay health.
  • Player tags are no longer displayed for wrecked players to make them easier to distinguish.
  • Player tags are displayed at a farther distance in Demolition Derby and Team game modes.
  • Press (X) (or a custom binding) to reset is now displayed correctly when using a controller.
  • Player Rank 17 is now displayed correctly as 17, not 16.
  • Game no longer crashes in the post-race experience screen if the player gains experience when on the last rank.
  • Experience and credits accumulation from playing custom events and multiplayer is now the same as that of career events.
  • In career, events featuring multiple sessions now have the correct number of laps for semifinals and finals.
  • Revenging a rival now nets 200XP instead of 1XP.
  • Final lap notification is now displayed correctly.
  • Career events now have more weather variation.
  • Player stats in the top right now feature a progress bar towards the next rank.
  • Upgrade parts received as rewards now use correct car names.
TRACKS
  • Updated the environment images in the environment selection slider.
  • All routes now have proper minimaps in the track selection slider.
  • Improved ad banners on a number of tracks.
  • Fixed Mixed 3 Short Route and Short Route Reverse AI driving line.
  • AI is now faster on Speedway 1 Oval.
  • Fixed Dirt Speedway trackside cameras.
  • Improved Mixed 3 trackside cameras.
NOTES FOR CONTENT CREATORS
  • Runtime ambient occlusion is now automatically disabled for custom vehicles so vehicles should render correctly again.
  • Old style _ns maps can only be used with blend materials, and using them with standard materials will cause visual glitches.
Also, leaderboards will be reset shortly.

Our heartfelt thanks to everyone who played the game and left us feedback, you're the best!
 
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have you got it working..
have you a single wheel configuration( wheel peddles shifter) all in one usb (logitech, thrustmaster) or is it multiple inputs from different brands..
i have the later and had the same kind of fun.. but now its good and working fine..
I Have Fanatec clubsport wheel v2.5 and Fanatec V3 inverted pedals -- nothing is working right now. Going into config doesn't seem to save the changes and the game also seems to have two different cs wheel 2.5 entries, so changing one doesn't do anything. Very frustrated.
 
I Have Fanatec clubsport wheel v2.5 and Fanatec V3 inverted pedals -- nothing is working right now. Going into config doesn't seem to save the changes and the game also seems to have two different cs wheel 2.5 entries, so changing one doesn't do anything. Very frustrated.

i found this and with my issue it was cured.
and after the last update i needed to rebind it all again ..:roflmao: but i has cured all my issues

The problem is that the game tries to be clever and automatically binds the most common inputs, however when you're using multiple controllers the game can't tell which one is which, causing conflicting bogus bindings.

As a workaround go the controller bindings in the Settings/Controls menu, browse through the controller devices and click the "Unbind All" button, then manually add the input mappings you need for each device.

but as for having 2 of the same inputs listed when you only have one of them im not sure.
maybe a trip onto the official forum and make a report out, they do seem very efficient recently at sorting out problems
http://community.bugbeargames.com/
 

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