DiRT Rally World RX update for DiRT Rally is now live

World RX Dirt Rally.png

World Rallycross makes its entry into the world of Dirt Rally and is available today for the Steam Early Access title.


Codemasters has updated the hit rallying simulator to version 0.6. The updated is titled World RX and brings two new circuits, official FIA Rallycross Championship drivers and more.

This is the first of two World RX-themed updates.
You'll now be able to drive the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX and experience the Lydden Hill, UK and Höljes, Sweden rallycross tracks, with three layouts each.

Anti-cheat technology also found its way into Dirt Rally, focusing on blocking leaderboard cheaters. Codemasters says their "next step is to tell your mum you’ve been cheating", so I wouldn't mess with them.
The update also contains a new daily event (in which you'll compete against the community Delta) , the ability to repair a puncture mid-stage, a stuttering-reducing option to disable replays and the option to disable driver arms.

The addition of today’s rallycross update continues Codemasters’ commitment to deliver free, regular and substantial content updates during DiRT Rally’s Steam Early Access Phase. The next World RX pack, coming soon, will add online competitive play for the first time to DiRT Rally, alongwith other new content.

Additions, changes and fixes
  • Embark on a new World RX Career and Custom Events
  • Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each
  • Official FIA Rallycross Championship drivers, cars and liveries
  • Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating - don’t say we didn’t warn you
  • Ability to identify your device as a wheel if you own one which isn’t supported yet
  • A brand new DiRT Daily Event type where you’ll be competing against the community Delta
  • Ability to repair a puncture mid-stage
  • Ability to disable replays in the options (this should help fix the stuttering some users experience)
  • Ability to remove the drivers arms without causing him to bleedout
  • Now have the ability to return the wheel back to zero degrees when your car is reset
  • Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX.
  • Two new tracks: Lydden Hill, UK and Höljes, Sweden.
  • New music tracks for your listening pleasure.
  • Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the "Advanced Wheel" menu in the options menu by toggling "Centre Steering". The strength of this effect can be tuned from the "Vibration and Feedback" menu by changing "Steering Centre Force".
  • Added a FFB slider to control the strength of the force applied when centring the wheel.
  • Clutch deadzone and saturation sliders have been added to the advanced wheel options screen.
  • Added support for the Leobodnar Sim Steering FFB system.
  • A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera.
  • Progress bar now has red/green markers showing the split when completing a sector.
  • The “Little Light” achievement now unlocks after fulfilling the criteria.
  • Win Championship based achievements now unlock after a player loses an event during that championship... Sorry.
  • All Hillclimb achievements now unlock correctly when the requirements are met.
  • Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge.
  • General art fixes to the Germany routes.
  • Visual co-driver calls improved throughout all tracks.
  • Ambience added to German routes.
  • Various fixes to benchmark mode race playback
  • Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives.
  • Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively.
  • Steering linearity is now being applied to the Microsoft Wireless Speed Wheel.
  • Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions.
  • Fixed an issue where the distance required to unlock the later engineers wasn’t updating.
  • Fix for replay camera sequence sometimes getting stuck on the onboard camera.
  • Issue where the default vehicle tuning settings were not being applied correctly is now fixed.
  • Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects... We’re gonna miss watching those videos.
  • Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software.
  • Finishing 16th in a championship event will now give considerably less rewards.
  • Fixed a problem where the game would cause random inputs in the menus that didn’t come from you.
  • Various fixes to improve stability and reduce jitter in post race cut scene and replays.
  • Fixed the championship position indicators displaying the wrong information.
  • Fixed issue where warning message were still present on screen after completing an event.
  • Updated vibration and feedback screen to display descriptions for each of the options.
  • A wide range of fixes and tweaks to prepare for the upcoming content.
 
so no fix to tarma physics?

and custom camara movement and steering rotation on wheel. cant play till these are done.
Sorry, but the steering wheel rotation in game won't be changed. It'll take too much time and money to re-do the animation for it.

@Msportdan, tarmac physics on germany stages and RX are great now! Monte Carlo still a bit odd... But germany really is awesome
I don't think the rally car physics have changed just yet. It's only the Rallycross cars that have different physics on them, this is why the AI is a little slow in the game, the team had to make some refinements to the cars following feedback from the drivers. The AI will be corrected in the next update, as well as 3 more RX Cars and Hell RX circuit.
 
I also think it is the combination of ice + tarmac that makes it feel weird.

Because germany really feels completely different. Feels like a proper tarmac sim. Monte feels like driving on a cushion of air.

Now for the love of all things sacred let us hope that Sweden is represented with PROPER ice and stud simulation. That means, unlike what you may think, LOTS of grip as long as it is hard ice (more grip than tarmac) but patches of soft snow off line being like mushy gravel.

Dont know if DR supports different grip levels off line, but it should for winter rallying, as it is crucial there.
 
Is it Cloth --> Off in the graphics options?

No it's a toggle switch in the UI where you can run through like remove arms/hands > remove arms/hands + wheel !

I'm not home right now so I cant check but it's not in the graphics option for sure !

Next thing we need is an option for removing the gear stick and an indicator for the handbrake :D
 
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In VR, having the wheel & hands/arms in view works better IMO, so long as they are close to syncing with your own. There are times where what you see actually feels quite real in VR. Of course, when it doesn't match well, it can totally break immersion.
 
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