Looks like you've got most of it sorted out. You'll have to make those plates from scratch, no big deal for you I figure. Still a lot easier than trying to make that odd geometry work.sorting the interior big WIP ..
obligatory noisy render
half for pleasing my eyes
half for early sorting materials
half for finding out mesh issues
(3x half)
View attachment 301514
View attachment 301513
something around 130.000 tris for interior, with some missing features
but some objects still to improve
those metal plates below the pedals will give me nightmares
sorting the interior big WIP ..
obligatory noisy render
half for pleasing my eyes
half for early sorting materials
half for finding out mesh issues
(3x half)
View attachment 301514
View attachment 301513
something around 130.000 tris for interior, with some missing features
but some objects still to improve
those metal plates below the pedals will give me nightmares
ok nightmarish is a bit of a strong wordLooks like you've got most of it sorted out. You'll have to make those plates from scratch, no big deal for you I figure. Still a lot easier than trying to make that odd geometry work.
That model looks amazing! Interested to see what it drives like. RSR with a touch of GT3 RS thrown in perhaps
On the completely unrelated topic I'm slightly surprised there aren't more votes for the classic 911 seeing how popular they seem to be IRL!
It says "unrelated, which 911?" I took it to be just a poll asking which is your favourite era 911 rather than asking which 911 the Singer is.Singers are only 964s, they don't mod any other type of 911. So it makes sense. I'm all for additional vintage 911s though. The RSR is ok although I'd prefer something less race and more street.
It says "unrelated, which 911?" I took it to be just a poll asking which is your favourite era 911 rather than asking which 911 the Singer is.
...The RSR is ok although I'd prefer something less race and more street.
Using geometry is cheaper than having a large normal map taking video memory. For a NM of that size it would have to avoid compression, so it'll take at least a 4mb .dds file (or bigger) to make it work.Wouldn't those foot plates be perfect to just be texture baked to a simple mesh and then use normal map to create the depth illusion? Considering you mostly look at it head on I don't think anyone would miss the missing geometry? Still lots of work to fix the surrounding area if you go that way I'd guess?
aha no... i'm too much of a mess for thatVer' nice
Does getting into fun details = everything else is done?