There must be a reason. Maybe people actually think that S397 are having a tremendous attempt at breathing life into rF2?
Indeed, the point in this topic is whether this is the right way for a developer? I personnally don't think so. As people are hyped with roadmaps, why s397 don't stop updating rfactor2 to work on a rfactor2.5 official release with all the job done once for all? With a good communication to launch the game and by charging the rfactor2 owners with 10$ and the new owners with full price, it would be at last a window to a finished and polished product. Those who like rfactor2 as it is will use it until this release and they will support its roadmap as they've been doing for many months. Just stop selling rfactor2 when the 2.5 is released and create a new workshop (if modding is still a thing with this new version ; I hope it would be, considering it would be a finished product). Or call it rfactor3 if necessary, a new UI and better graphics are more than sufficient nowadays to justify a new title.
Updating rfactor2 more or less regularly, even if the job is well done (there is no doubt about that and that's why s397 get votes), is imo killing the game : current players like the game and won't stop using it, but there is not any appeal for potential customers for whom it's an old game with last gen graphics and confusing critics everywhere. I would vote for s397 if they just have taken the decision to say "rfactor2 is going to stay as it is, you can buy dlcs.we release from time to time, but we're going to release a new version with all the features we want to implement, and you'll be charged for it. Your dlcs will be fully integrated in the new game as the old official content". This would deserve my vote.
I'm speaking about s397 because I have the same thing to say about raceroom (which I think is easier to manage as the UI doesn't need an overall redesign and the content does not relies on mods). I would rather pay a dlc for a weather system implementation than for gt4 cars. Is Raceroom still in beta? I even don't care anymore, although I have been really enjoying raceroom.since its release (less in 2018), so obviously it's a no vote. Has sector3 done a good job on raceroom in 2018? Yes, the updates on the gt3, gt1, and gt2 were phenomenal, but what aboit the other former content? Well we get DLCs instead. Should raceroom be abandoned and a new game sold with all the new physics at one time? With the implementation of the weather and other missing features? I think it's.less critical than rfzctor2 but it could be done.
Project cars has done it. People still buy it, and the even the first game has as much olayers than rfactor2 or raceroom. Pcars2 has more than the double of users. Yes, there are flaws which remain unfixed, but each package is complete with a huge amount of content and lots of features, good UI, and excellent loading times. The difference between pcars1 and pcars2 is justified by the new UI (awful in the first game), the much more interesting content, better default setups, dynamic track conditions, and puddles. It's not that much when you read it but it renewed the experience and obviously it was sufficient to sell the new version. Yes, competent marketing and communication teams are required.
For that SMS could have received my vote but their stupid cheap behaviour with the real weather (not paying the subscriptions to get the real weather data) and their annoucement of a pcars3 game although pcars2 could be an excellent base to expand, have killed it. they should do what rfactor2 and raceroom have been trying to do but without having the base right, and they should do what pczrs2 is doing with pcars3. Well it's just my analysis, I may be wrong. I just wished them all success.
Kunos I think took a more interesting decision. They decided to move on, although assetto corsa could be updated with new features (modders are proving it), trying a new approach, an official title with limited content but with full well done features. They are taking a huge risk (I personnally don't like the gt3, and it's nothing original nowadays) but with a good finished product, even without a hit (which seems to be really far as the critics are really strong currently but we never know), I'm sure they'll have a solid base to expand the sim (as simbin did with race07). I would almost give them my vote for that but ACC is still in development and kunos' strategy around this title is still unclear for me, maybe in 2019. But at least as a developer, I think they are closer, than the others sim developers, to what I would call a leading behaviour in the sim industry.
In the racing industry, my vote is still with the forgotten Bugbear with its almost pheonix title Wreckfest. This is a story to wish to kunos with ACC.