It seems that using just the visual component (the cars folder) doesn't effect the ability to play online, however technically it DOES effect performance. wheel damage is calculated from deformation of the car, so the increased deformation will increase the damage.Can you just use the visual part of the mod, and not have a problem online, or anywhere else? Or are they working together?
It DOES look very very convincing now. Cannot wait to see what you do with particle effects, I really think that could be improved a lot from current 'conservative' effects
Wait till you see crashes with the new particle system in action! Wholly crap, stuff goes everywhere LOL
--EDIT--
I forgot to mention, I have reconfigured the wheels so that they take more varied damage before becoming destroyed. This means that its less likely to a seized wheel from a small crash (it'll wobble or be mis-aligned instead until more damage is done)
I have also modified the breakable values for all the parts on all the cars. This means that bits will start swinging a bit earlier (for some parts) and break off! Its not a great deal weaker, however the increased damage makes it seem easier
its freaking awesome now! I'll be updating tonight
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