Sometimes when i go from qualy to race my grid slot has been changed no matter what i do.Another problem they seem to breakdown after save/load the race.
Did you let Qualification time to run out?Sometimes when i go from qualy to race my grid slot has been changed no matter what i do.
Limit qualy laps (6 laps) let them all drive those 6 laps.
Example i qualy in 1st place when i click to race my grid slot is 28 or something.
It happend on simbim tracks but also mod.
Yes and limit the qualy lap amount.Did you let Qualification time to run out?
1. If they cant pass each other they cant pass a car even under blue flag condition.I think the biggest issue is that they struggle to pass each other. Also, they don't respect blue flag
I think bigger problem is long races - hours, and 24hr race. But maybe it again depends on mod/track.1. If they cant pass each other they cant pass a car even under blue flag condition.
I got a test race going on at the moment 36 ai cars no human drivers 5 laps of spa
I have run it a few times to see if i get some what the same result or if its still random.
I got a very bagged up car in the field (losing front and rear) so very slow but the leaders passed him easy, no bumping even braked so the faster ai car did not smash in the rear of the slower car
All cars passed the slow/lapped cars with in a few corners. From the 36 cars only one or 2 did get some damage by passing him mostly unlucky moments like spinning in front or been really slowly in some corners
Like in gt sport when people cross the limits they will temporary been slowed down/reduced engine speed.I think bigger problem is long races - hours, and 24hr race. But maybe it again depends on mod/track.
For blue flag, I was thinking of plugin giving temporary weight penalties to cars under blue But not sure when I'll get to it.
Thx you btw that worked.. stupid not to think about that one.. i did allways use qualy 1 guess sometimes it i was lucky that it not changed when clicking to raceAre you running the 2 qualify sessions ?
If you decide to run just one ( and not 2 ) ... you have to choose the 2nd and not the 1st session.
Choosing only the 1st without the 2nd one .... is when the problem happens: the grid is never correct.
Would be so great if blue flag behaviour (esp. top class overtaking in traffic) by GTR2 AI was fixed!For blue flag, I was thinking of plugin giving temporary weight penalties to cars under blue But not sure when I'll get to it.
Yep, I still plan on doing it, not sure when though. But, PM me if you are interested in testing. AI changes require a lot of testing, and whether I will attempt this depends a lot on whether I get help testing.Saw something on another forum which suddenly made me think of this thread, which I've followed since @The Iron Wolf wrote:
Would be so great if blue flag behaviour (esp. top class overtaking in traffic) by GTR2 AI was fixed!
Only just became aware of this old mod for rF1: https://www.rfactorcentral.com/detail.cfm?ID=rFactor AI improvement
Which puts the same idea into practice! I know rF1 and GTR2 are not identical internally, but perhaps this could serve as inspiration (or even a jump start) for a GTR2 plugin?
Will do!PM me if you are interested in testing. AI changes require a lot of testing, and whether I will attempt this depends a lot on whether I get help testing.
Interesting! If you drive a top class car, do you find yourself passing traffic at a similar pace to the top class AI? I've personally always found the top class AI super slow in traffic compared to me, which is an immersion killer for races (cause I end up gaining places simply due to AI weirdness).I am not 100% sure where the problem is. I've been enjoying GTE/LMP2/LMP1 events and LMP2/LMP1 are more than capable of passing of slower class. Which makes me wonder if problem is with AIWs or talent files, not just general inability of AI of passing slower classes.
Yes, for sure! Sometimes reading people's negative comments about the AI you'd wonder... but thankfully they do pass, just suboptimally.I was just pointing out that they can do it, it's not like they never do it.
You're welcome! I honestly have no idea if the author is still active. It's possible!In any case, thanks for the link. That plugin is impressive amount of work and has interesting ideas that might come in handy in the future Any ideas if the author is still active anywhere?
Yes, if only author was around One of the biggest issues in GTR2 is collisions, almost holy grail problem, and it sounds like this person figured it out... that's impressive. But if you are thinking I could somehow magically open this plugin to see how it works, it does not work that way, it's very, very difficult and months and months of work... It is especially difficult due it not being for GTR2. I hope someone gets ahold of the author and sends him my way. Maybe he'll share his knowledge, not guaranteed he'd want to.Just coming back to this old thread to share that I uploaded that AI improvement plugin for rFactor 1 here on RD so more people could download it and maybe explore what's going on in there -- like @The Iron Wolf, for example.