LilSki were you also working on Lime Rock or was that someone else?
Watkins glen looks soo good even for early WIP.
Lime Rock is coming from Pixelchaser.
I'm not very confident it will be ever finished though.
LilSki were you also working on Lime Rock or was that someone else?
Watkins glen looks soo good even for early WIP.
One good thing about the terrible rendition of Watkins in PC2 is it got me even more motivated to work on mine for AC.
T1 is wrong. It levels out before the turn instead of downhill all the way past the apex. The Bus Stop curbs are dead flat is PC1/2. You can drive right over them and they don't upset the car at all (NASCAR gets air born over these curbs in RL). The banking/elevations are wrong in outer loop. There is also a strange hump on the way to T10 that is not really there. I don't even think I drove in the boot but I am sure something is wrong down there. It is just bad and IMO there is no excuse in 2017 with all the data out there that is free. All they did was slap some new curbs in and changed the road texture and called it updated to 2017.Worst turn for me in the pCars version is the outer loop and the chute. I can't recall exactly whats wrong with the outer loop, perhaps the banking. When racing the iR version the outer loop was effortless. In contrast the same turn in the pCars version was a serious chore.
The pCars Glen isn't terrible when you consider its completely done by eye, no LiDAR was used to the best of my knowledge.
Although there is no excuse for the same version being carried over to pCars 2 considering all the bragging SMS did about their shark LASER scanning capable drones, ha !
T1 is wrong. It levels out before the turn instead of downhill all the way past the apex. The Bus Stop curbs are dead flat is PC1/2. You can drive right over them and they don't upset the car at all (NASCAR gets air born over these curbs in RL). The banking/elevations are wrong in outer loop. There is also a strange hump on the way to T10 that is not really there. I don't even think I drove in the boot but I am sure something is wrong down there. It is just bad and IMO there is no excuse in 2017 with all the data out there that is free. All they did was slap some new curbs in and changed the road texture and called it updated to 2017.
Also again I'm not digging into PC2 as a whole just their decision regarding some of these tracks. It is my understanding that Sonoma is terrible too but I have not studied that course to know for sure.
EDIT: The lidar scan I am using is from 2014. It's the same data SRW used to build theirs. PC1 doesn't even have an excuse IMO.
T1 is wrong. It levels out before the turn instead of downhill all the way past the apex. The Bus Stop curbs are dead flat is PC1/2. You can drive right over them and they don't upset the car at all (NASCAR gets air born over these curbs in RL).
Right now it is a combination of things. Some textures are mine and some are borrowed for now just to make sure I get the look I want. Then I will go back at some point and make my own or use with permission. The main thing now is getting the 3D model built and in place. Once that is all done then I will go back and sort the final textures out. I hope to be done with the main track soon so I can get moving on the track side objects like the grand stands, various buildings, and of course the trees.Are all your textures are done by hand, baking HP model or texture picked otherwhere? It is very well done!
Layer as in multiple kn5 files then yes I do. All of my previous tracks are setup that way. I also use KSLAYERS for many things like grass, people, cars, etc. so world detail settings actually work.Looks amazing as usual.
When you model tracks are you layering it?
Like one layer for trees, grass, track etc.