saying no skin found
I would’ve thought missing skins would be from your selected mod car folder. Try a standard Kunos model and see if it pops upsaying no skin found
Few additional cosmetic updates... updated treeline, greenery forests, wider bottom corner, additional advertisements, updated textures additional roadlines, road surface joins/alignment, top corner marshall. Looks and feels a lot better in representing teh actual circuit.
Cheers mate! Racetrack Builder xpacks are a bit of an issue...Working on that and some additional housekeeping I hadn't included.Nice improvements.
I do have pretty heavy flickering on the Mobil 1 banner and the grandstand in the hairpin. The effect continues until you close in on them.
Yeah, Thanks for the feedback! Racetrack builder xpacks aren't quality controlled, so always have to tidy up manually. Had an issue with tree transpariencies and mips as well... Working on an update for that and some animation. stay tuned heyOverall, a very nice, small track and good mod.
I'm having the same issue as the previous post. There's some pretty severe Z-fighting on the sign and grandstands at a distance, as you approach them. Correcting the issue depends on how they were modeled, but basically there's two planes of the models fighting with each other to be seen, or rather what's in the back is fighting with the front that supposed to be visible.
Single Payer fix. Pit Stop limiter and new pit Lane for AI. only noticeable during Weekend Race.
Texture clipping on MOBIL S/F and stands to be updated in a later fix.
Single Player Pit Stop limiter and new pit lane fix. only noticeable in single player Weekend games.
Clipoping update soon.
Re-releasing as version 1.6c to hopefully correct the elevated start point at the MOBIL S/F line.
Clipping of the MOBIL S/F sign texture still happening after removing the transparency. *facepalm*
Anyone interested in having a go at correcting these minor issues PM me.
Latest version still has the same clipping (flickering) issue on the Mobil 1 banner and the grandstand in the hairpin.Cheers mate! Racetrack Builder xpacks are a bit of an issue...Working on that and some additional housekeeping I hadn't included.
Yeah I was saying so in the update, still not sure how to fix it after removing all transparency in the texture file... offering to share the FBX to anyone who wants to have a goLatest version still has the same clipping (flickering) issue on the Mobil 1 banner and the grandstand in the hairpin.
Ah right, it's with the Hotlap.. :/ Ok I'll try replicating the error and see if it had carried over with 1.6c.In hotlap mode I spawned on top of the starting grid stucture, when clicking restart session it happens as well
Difficult to find where the misplaced elevated start point is... still working on it.In hotlap mode I spawned on top of the starting grid stucture, when clicking restart session it happens as well
HOT LAP Start position updated correctly.
Start Finish Gantry mesh updated.
Removed MOBIL Texture Clipping Error , Further Clipping reported in Bottom Corner Stands area. Using SOL 2.0 Shaders may address this issue.
is there a drag version i would love thathalghent submitted a new resource:
Wallerfield international Raceway - Clockwise
Read more about this resource...
Should be ok nowIn hotlap mode I spawned on top of the starting grid stucture, when clicking restart session it happens as well
There’s a way to do it under track modes - haven’t figured how exactly but could look into itis there a drag version i would love that
Since updating to CSP 1.7.4, hotlap mode doesnt seem to be supported. No idea why... Race and practice mode unaffected.
Currently embarking on an entire rework as Google elevation data unfairly creates unrealistic dips/rises that are unknown to the actual circuit (as was previously a military surveyed, concrete laid airfield) which by all indications should be flat with minimal elevation changes.