Publish fictional (Newman Haas) skins or not?
Yes, please
They look great!
Publish fictional (Newman Haas) skins or not?
Oh yes please!Publish fictional (Newman Haas) skins or not?
There’s an helmet template here on RD, both 3D and 2D, you have to name the file HELMET_2012 for the main helmet and HELMET_2012_Glass for the visorGuys does anyone know where i can find a helmet template and how i have to name it so it is ingame? Been searching for it quite a while, but cant find anything..
Hmm, just used this template :https://www.racedepartment.com/downloads/helmet-psd-template-4096hd.1331/There’s an helmet template here on RD, both 3D and 2D, you have to name the file HELMET_2012 for the main helmet and HELMET_2012_Glass for the visor
Hmm, just used this template :https://www.racedepartment.com/downloads/helmet-psd-template-4096hd.1331/
Put it in the folder, named it HELMET_2012, but it didn't show up in the AC Content Manager and neither on track
I don’t get how can people prefer working on fictional skins instead of real ones.
It may be an unpopular opinion, but I really don’t get it , on the 2018 car I want to see 2018 skins
PM me for group discussion on further details, dates etc.!
Does anyone know if they will be porting this to RF2?
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Hey guys, super nitpicky, but I have a small request: In the next update, would you mind altering the shader settings for the carbon parts and suspension arms so that the darkness comes from a texture? With the low ksAmbient setting now it's impossible to get a bright colour on them. I'm a big fan of throwing fluorescent details on these parts to make a livery pop (see the yellow line on the top surface of the floor in the above pic).
Since you're already using a diffuse texture for the shadows on these parts, that texture could just be made darker to get the exact same effect while keeping the possibility of having a bright/fullcolour logo or other detail on the parts. Alternatively the detail texture (carbon I guess) could just be made darker instead
Also, can anyone point me to the location of this part on the template? Can't seem to find it, but it's definitely affected by the main livery texture
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[EDIT] Since I'm here anyways, I also noticed that the "txDust" texture slot on the undertray uses the tire's dirt texture. No idea if that's a bug or intended, but thought I'd call it out all the same. There's also a missing quad on the right sidepod, as seen in CM viewer (haven't verified in game)
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But please please, don't start asking for release dates
rF2 is changing a lot and we are still learning about all this new features they're adding.
Will definitely take a look at all the things you pointed out for our next build!