Will we get an email when the pack received an update?
Didn't happen with the 1.1 update. Would be nice though.
Will we get an email when the pack received an update?
Didn't happen with the 1.1 update. Would be nice though.
My advise is to use the 3D template for that, it only takes seconds to place the logos, that's how I did all the skins without any issues. It's insane to attempt doing it in 2D.I've been working on a skin for the Penske car today. It's currently a WIP, but it should be done in about two days. Those pesky Marlboro logos on the side took nearly two hours to fit right on the car! If anybody can post any good reference of the '99 version of the car, I would really appreciate the help.View attachment 257856 View attachment 257857 View attachment 257858
I've been working on a skin for the Penske car today. It's currently a WIP, but it should be done in about two days. Those pesky Marlboro logos on the side took nearly two hours to fit right on the car! If anybody can post any good reference of the '99 version of the car, I would really appreciate the help.View attachment 257856 View attachment 257857 View attachment 257858
Well, today I was testing the NA'99 Road @ Road America, I´m still testing and improving the setup 1.42:888 but i´m on very early setup and still learning the car dynamics.
The car is damn cool to drive, very hard to drive and the car was very hard to drive back that time and I loving it. I think the car lacks of just a little grip on slow corners.
I miss the fuel quantity instead of the race laps on the LCD display. And I think its more useful delta time instead of the actual time on the LCD display.
I miss the rain light work with LCD Light with the light button.
I wish to see rain light, shark fin (visual option), T-cam (visual option) chrome suspension arms (option/to make possible Penske and Arciero-Wells skins look almost perfect)
And the last but not less import the ffb I miss an little of information. the ffb feels an little filtered. as if the car had power steering, not too much alive, as exemple ferrari sh70 or f2004 kunos orignal cars.
Thanks! I now have instant reference with the 3d object in Photoshop to work with. How do you place the logos directly on the 3d template? I can't seem to be able to paint directly onto the car.My advise is to use the 3D template for that, it only takes seconds to place the logos, that's how I did all the skins without any issues. It's insane to attempt doing it in 2D.
Tyres are not really the problem, and oval tyres are indeed different ... i need to rework the rear suspension a bit though, for now just remove the rear ARB on all your setups, you need to keep the front stiff, start with a very soft rear and add a bit of stiffness until you find the sweet spot, if you don't touch the front suspension and remove the rear ARB, you will affect the rolling resistance distribution between the front the rear by around 1% for each 10000 N/m of rear spring stiffness, which is a lot ... and this is what i have to reworkI agree... the tires lack of grip on the road. You cannot really wrestle the car around... you have to be gentle. Once they spin they take a while to regain the bite. if you know what I mean. The '99 tires should have more grip than the '12 or '18 cars. I don't know if there would be an option to have a oval tire to fix that? make the road tire more sticky and oval harder compound?
As the compounds were different for all kind of tracks provided by Firestone / Goodyear.
I agree on that, but I have to research if that's even legal due to GDPR. I guess we should first send an email to each one of you asking if you would like to receive any emails saying we updated some content... But it's not as easy as it seems.Indeed. Better than searching the forums.
They were aldready hitting more than 250mph at tracks like Michigan during the 1996 season.