Eck Simpson
Premium
You can click "upload a file" when replying. Your issue sounds very weird, a screen would def. help.The car drives great, looks great in the showroom. When a track loads, looking in through the rear window, there's nothing there except the wheels.
I'd post a pic, if I knew anywhere to host them... I'm old 'n' infirmed.. please help..
I guess you are not using the shaders patch, we will gather more feedback and release an update as soon as possible .The car drives great, looks great in the showroom. When a track loads, looking in through the rear window, there's nothing there except the wheels.
I'd post a pic, if I knew anywhere to host them... I'm old 'n' infirmed.. please help..
The car is great fun but the AI tends to flip over in some situations when driving over curbs.
Had a blast@Laguna Seca
need more pracc
But wouldn't it be a good starting point to choose the correct axle type then?trust me, there were so many unknowns with this one
That´s new to us, would you mind telling us at which track, which corners?
Second that.But wouldn't it be a good starting point to choose the correct axle type then?
Consider a scenario where a very customized DWB model can give more convincing results for their data (it won't necessarily behave like a "DWB" then). Physics modelers must also account for AC's live axle limitations (as fixed setup options vs IRL limited bend tricks). Out-of-my-league 0.02€ on this.But wouldn't it be a good starting point to choose the correct axle type then?
For sure there are about 10x more limitations how well a dwb can simulate a 4 link rear axle than what ac solid axle offers. Sure the kunos solid axle implementation is weirdly limited (how can it make sense to release solid axle physics without camber or toe support?!). As for limited setup options we can hope that the shaders patch at some point gets those features in the game so things like panhard bar heights can be adjusted along with antisquat. Making solid axle using dwb suspension is more a of a hack you must do if the sim doesn't support solid axles at all (like it was before solid axles in ac) but if the sim does support them then there is no reason to put double a-arm formula ford suspension where the 4 link should be.Consider a scenario where a very customized DWB model can give more convincing results for their data (it won't necessarily behave like a "DWB" then). Physics modelers must also account for AC's live axle limitations (as fixed setup options vs IRL limited bend tricks). Out-of-my-league 0.02€ on this.
nothing forces me to submit my geometries to the same constraints once can face in real life.