its not reverb its using diferet samples for that, but what id like is the distance attenuation to be bigger, i mean the sound shoudn't attenuate that quick on the distance.
The distance attenuation is actually a bug, and @NeverKrash has already fixed itits not reverb its using diferet samples for that, but what id like is the distance attenuation to be bigger, i mean the sound shoudn't attenuate that quick on the distance.
The distance attenuation is a ctually a bug, and @NeverKrash has already fixed it
coolThe distance attenuation is actually a bug, and @NeverKrash has already fixed it
I absolutely love this car, your work is fantastic! The sound is breathtaking.
I have some minor things to note though:
There's a sound issue when driving in chase cam at low-revs, the audio gets silent.
When shifting up, you can hear some weird stereo positioning going on, with the audio "ping-ponging" from left to right and vice versa.
The Ferrari 643 from F1SR is much quicker, MUCH quicker. Now it's hard for me to say if it's accurate, if the Jordan is too slow, or the Ferrari too fast, but I found it a bit of bummer that you cannot race 'em together.
Well, we have an update planned for this week (sound and physics) and you can't compare to ASR physicsI absolutely love this car, your work is fantastic! The sound is breathtaking.
I have some minor things to note though:
There's a sound issue when driving in chase cam at low-revs, the audio gets silent.
When shifting up, you can hear some weird stereo positioning going on, with the audio "ping-ponging" from left to right and vice versa.
The Ferrari 643 from F1SR is much quicker, MUCH quicker. Now it's hard for me to say if it's accurate, if the Jordan is too slow, or the Ferrari too fast, but I found it a bit of bummer that you cannot race 'em together.
E is a quali tyre and you can think of D to A as a modern equivalent to Super Soft to Hard.Is there any info on the tires which I've missed?
Changelog:
V1.1:
-Physics update based on users feedback.
-Audio update (fixed distance attenuation bug).
-Fixed PSD template.
Think of the vrc vs asr cars in a similar sense to rfactor vs need for speed.I absolutely love this car, your work is fantastic! The sound is breathtaking.
I have some minor things to note though:
There's a sound issue when driving in chase cam at low-revs, the audio gets silent.
When shifting up, you can hear some weird stereo positioning going on, with the audio "ping-ponging" from left to right and vice versa.
The Ferrari 643 from F1SR is much quicker, MUCH quicker. Now it's hard for me to say if it's accurate, if the Jordan is too slow, or the Ferrari too fast, but I found it a bit of bummer that you cannot race 'em together.