Back from a weekend of work - so time to catch up.
Okey here is a good one. My drivers estimated position was 5th. He crashed and finished the race at 18th place. After answering this interview he got
+52 morale. Wow
. Is that normal?
View attachment 179612
This is where things get interesting... The responce you got was actually from the Data Modiftier of "#2PlayerDriver:ReactionToPerformance = Unhappy;"
There's an Average and Happy varient for several of these questions. it seems that your 'Answer' effects the driver different based on.... something (traits maybe). As far as I can see, if you had chosen a different driver to do this responce to, you may end up with a different morale boost (or loss).
I believe the devs are using these new triggers to create "you need to handle drivers differently... some responde better to a challenge, and other better to the 'sholder over the arm approach" - which was something that was mentioned once upon a time. I have no real idea how this system works, but I like it - it means you can't always just see what the 'best' answer is and then choose it all the time....
so How it triggered a +52 I still have no idea. But hey... you now have a new tool to raise morale of a driver who is in a bad car.
Got one more bug. My background is Financial and normally the vote price is 3 Mil (except politico background) right. I choose one rule to vote so far everything is alright.
View attachment 179678
But after I confirm this screen pops up. Vote Proposal 1 Mil?
View attachment 179679
I did check out my Finances page too and it confirms that the vote price was 1 Mil.
View attachment 179680
So I guess this is a bug too, right?
I did want to increase this, and I found the variable that I thought was setting it to 1M so changed it while I was doing other changes. I am not too worried and won't look at increasing it if its more work then its worth. I think i'll let the player have this.
No problem, without the spins it's better now.
You being to nice...
..... I can't imagine that.
Complain... maybe a riot
or a coup d'etat
Qualify EDIT: It looks like there is a Qualify bug. 2nd Season with Firebird first race, in practice everything is normal. But when I start the qualify session the cars were too slow. Tried to go out at last but no one could make the Out lap before time ran out.
View attachment 180078 View attachment 180079 View attachment 180080
I load up the qualify session again and tried to go out early this time. First the cars did stuck behind my cars in the pitlane. And again no car could make even the out lap.
View attachment 180081 View attachment 180082
So I tried the original Assembly-CSharp.dll file and everything went normal.
View attachment 180083 View attachment 180084
I guess that the devs did something to the game time system that is used in the qualify session. I am not 100% sure but it felt like the cars were using the old Game timer while the clock in the lower screen used the modified timer.
Here is a save right at the start of the qualify.(I am using the 1.3b Assembly File)
https://www.dropbox.com/s/4e5sc2ze0d5ea81/Firebird MRT - Qualify.rar?dl=0
Retirement Edit: AI still gets big retirement problems at Season starts.
View attachment 180301
coup d'etat :O You can't overthrow me!
Qualifying - I have no idea. Other's please investigate and let me know potential triggers and maybe I can see a fix? Otherwise, it might be that you ave to watch qualfying at a more normal speed.
Retirements. I plan on adding a few extra %, but again, this is more of an ERS and GT2 issue - and kind of a feature of a lesser league.
Hey guys just here reporting my latest bugs again from play session.
I've seen another situation where for the first race of the season the AI is starting a car that has parts already in the red zone.
View attachment 180185
Any chance we can make AI smarter part pickers one with reliability for example. this driver had two extra pit stops than standard by the end of the race.
Nest one is one of the dilemmas having a odd trait. Theres a positive trait for the driver for choosing a negative option (3).
View attachment 180186
Had a similar question for black sea later on and it had negative trait on option 3 correctly.
Dilemma - this has been patched, and the track dilemma have been reworked anyway.
Redzone - much like the low reliability - and starting with redzone is kinda a feature of the low league and is less of an issue in higher ones. The small boost to reliablity I intend to add may bring some components above the redzone anyway