i think now i know how it works. load the asset file -> Plugins -> Export.txt. copy and paste from your text files into the exported ones -> save them & Plugins + Import.txt. right???
You don't need to export my text files from my mod. I have already provided you my modified files. All you need to do is import them into another mod.
Beware though, you may be overwriting changes that other modders have made (e.g., I am sure he change WMC to F1 in championships.
Love the importance of car performance.
Have you considered trying to remove the promotion/relegation system? I feel like it would place more of an emphasis on our career as a team principal.
Something else, it might be just me, but I feel like there isn't much difference in the duration of each tyre on the vanilla version, e.g. I could run the soft tyres for 12 laps and then only run the medium tyres for 15 laps.
Don't know if they would be something you would be interested in doing, just wondering is all.
1/ I think there is a stat which I can change with the injector - as there is a 'chance to accept promotion = 85 (%). I can make it that so long as the injector is running, to change that value to 0. This is only for the AI though, so you would have to manually decline.
But if you're going to have to manually decline, does it matter if the AI move up and down?
Or, I could probably change the message sent to the player about being promoted (I assume it's in the assets, not seen it - but then I haven't been looking for it) so that there is two reject options. This may only be for the player though, so it maybe a case of doing both, if possible.
Anyway, Modifying non simple things with the injector takes me weeks, you will see my struggles on the modding tips, tricks and resources thread. If I make an option (key word - I assume lots of people wouldn't like this feature) it won't happen anytime soon.
But then, do we really need It?
Look at how slow we can make progression. Depending on the difficulty and your starting car, you can make it so hard you only progress at most by getting your car better then only one opposition per season. Look at mi google doc where I came near last in the last three races with Predator, finishing last in the championship with a Rod as my driver. My gearbox and suspension where now better then ZRT, but that was all. It's going to take me several seasons to get promoted. So either I 1. Get them so far then try other teams, or 2. Love them and stick with them forever even though it may take 20 seasons to promote them to WMC (or until I get fired).
The biggest problem is, you get too readily accepted into higher teams (join not Farrari from predator in season 2). i think they base it on the player personal stats. I could try to counter this by trying to inject a starting stat of 1, not 10. This aspect is one I'll look into sooner - as it may make Manager Progression harder - as you may be restricted to tier 3 teams until you reach a stat threshold (assuming you like to move teams - which is a mechanic I do like. In my mod, you do run greater risks of being fired, as achieving your 'chairman requested position' is harder and Driver Personality Traits can now give -20s or more to chairman relationship. ) I think this avenue may get my attention first.
2/ Tire Duration.
I didn't change the tire life of each tire compared to each other. This is somewhat if a mess as any small changes may have big effects because I have already change the facts (a) the better tyre wear chassis already get +x laps tyre life over the worst chassis, and that (b) driver smoothness increases tyre life further still.
At one point, I had comtemplated making all tires 'identical'. As the AI often run hard compounds in a short (rule) Milan race with 40> fuel tanks. So even the unsmothness driver can two stop on softs, yet the AI use mediums which are so much slower.
I didn't have to make them equal in the end, I closed the gap between tyres so it was less of a factor.
Tires are something I will contuinslly look at though, I assume the next patch will have a number of balance changes of the developmers own. So I intend my mod will evolve with theirs.