Enter your WIP posts
yes GFXCIRCUIT.mixSomeone know where is the tyre texture file?
Also I want to open an observation.
Every time someone release a physics mod (me, rkh, Dyego to say 3 guys) put some effort into the mod he's done, but a lot of of people can't understand this.
A lot of users complain about the different riding style, the different behaviour of the bike, the different race strategy and they start complaining about the lack of speed..come on! Obviously everything is different and we spent hours by putting everything together to make it work right. Some physics may not like and there could be some mistakes, but anyway we do a better physics than paid Milestone's employees have done in 1 year of work.
Help us to make mods better, solve errors and improve release after release, stop pretending the perfection and put 1 star after 10 minutes of play: we make mods complex and you should explore them much deeper than the surface!
Gauloises logo is suposed to be bolder and Yamaha's logo you used belongs toYamaha Music, which has a different logo from Yamaha Racing.
(Yamaha's logo you used belongs toYamaha Music) Really ?Gauloises logo is suposed to be bolder and Yamaha's logo you used belongs toYamaha Music, which has a different logo from Yamaha Racing.
(Yamaha's logo you used belongs toYamaha Music) Really ?
Also use this for free.(Yamaha's logo you used belongs toYamaha Music) Really ? View attachment 142814 This is what milestone used I have coloured it a bit though
Thanks . I don't understand what you mean by milestone using the correct logo . here is a real photo of the M1Also use this for free.
Hi, he means the logo is different, look at the arrows positions/lenghtView attachment 142830
Thanks . I don't understand what you mean by milestone using the correct logo . here is a real photo of the M1
You need the 3d model of bike or/and rider? I have them extracted and if you want you can paint or design in photoshop with 3d object model (.obj to .psb). Tell me if you need my files! good work bro
Yamaha Texture Mod progress... I found the best solution how to get real leather suits
Used with @Giovaneveterano Michelin mod
Ive sent you a PMYOUI HACE
You need the 3d model of bike or/and rider? I have them extracted and if you want you can paint or design in photoshop with 3d object model (.obj to .psb). Tell me if you need my files! good work bro
You extracted both models and UV maps?YOUI HACE
You need the 3d model of bike or/and rider? I have them extracted and if you want you can paint or design in photoshop with 3d object model (.obj to .psb). Tell me if you need my files! good work bro
Very good, how did you manage to do that?
The process is somewhat complicated for someone who does not know hexadecimal editing (I included). I open the .bin file containing the 3D model with a hexadecimal editor (HxD) and following the tutorial of this forum (link below) have managed to extract models with a tool called Hex2obj. I'm noob in hexadecimal editing but with effort I have managed to extract some models. I'm sorry but I can't create a tool to extract all models of the game, I cant make a tool to import models to 3Dmax but it will not be necessary, because extracted files with the program are .obj files, those files is supported by blender and 3dmax.Very good, how did you manage to do that?
Would it be possible to reimport models back in the game?
P.S. You didn't us milestone importer for old 3ds max right?