Enter your WIP posts
Milestone's suit looks horrendous, took me days to fix it to reality and I'm not even gonna look forward releasing this ****. You simply can't polish a turd.This comparison explains it a bit better
Agree! But could you share some screenshots of your work? It could be very helpfulMilestone's suit looks horrendous, took me days to fix it to reality and I'm not even gonna look forward releasing this ****. You simply can't polish a turd.
I don't have the game but I have shared some screen prints of my work in the thread before.Agree! But could you share some screenshots of your work? It could be very helpful
Hi guys! Wich file and value is for AI's trajectory?
Inside TRACKS in DATA.MIX. Each track has a folder, inside there have a file named SPLINELAYER.BML.
Inside that file there is an object named AISplineLayer... Above it exists an object named Curve.
Here is the guy who discovered how to edit it:http://www.racedepartment.com/threads/aiguidence-mod.126577/
There is a tutorial how to change the splines.
Good Luck!
Massive top job
That is not WIP but I was thinging how much time you can spend creating a paddock as Milestone never did a proper paddock garage... Lets be honest... their paddock always look without a life.. So I looked for some images ( this one is from LCR Honda) I collected paddock garage measurements from unknown circuit and it said e.g. that garage is about 15 metres long and with combination of that LCR images I tried to create it myself... Yeah.. It is not completed but with some people, bikes and proper textures it could be better than Milestones ( I think )
If has anyone ever converted some bikes from MotoGP to 3ds format, you can send it to me and then we will see
thanks man... everybody can make it within 30 minutes... Milestone has never tried it I thinkMassive top job
i will be eternally grateful if you eventually release this project so we could make our own paddock garage graphics. good on ya!
That is not WIP but I was thinging how much time you can spend creating a paddock as Milestone never did a proper paddock garage... Lets be honest... their paddock always look without a life.. So I looked for some images ( this one is from LCR Honda) I collected paddock garage measurements from unknown circuit and it said e.g. that garage is about 15 metres long and with combination of that LCR images I tried to create it myself... Yeah.. It is not completed but with some people, bikes and proper textures it could be better than Milestones ( I think )
If has anyone ever converted some bikes from MotoGP to 3ds format, you can send it to me and then we will see
nice idea but I really don´t know how to use it in-game My future plan is to import it to Unreal Engine 4 and make a single photo of it as real as I cani will be eternally grateful if you eventually release this project so we could make our own paddock garage graphics. good on ya!
ah, i don't really mean to import to the game, just the model that we can work with!nice idea but I really don´t know how to use it in-game My future plan is to import it to Unreal Engine 4 and make a single photo of it as real as I can
We will seeah, i don't really mean to import to the game, just the model that we can work with!
I've tried to do something like this before: get MotoGP models to Ride 2, but i just throwed away the work...Hi Guys!! This is a request if someone give some tips, Could anyone guide me in the rigth direction, how I could port RIDE2 bike (R1) to VR46 (MotoGP16)
I mean which of those files must be editing, Once I may 1 bike the rest could be same , I just want MotoGP = R1,Moto2 =R2 and so on.....
I really appreciate any kind of tips to do this, Thank you