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Deleted member 130869
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Deleted member 130869
May I just say that there is a missing D in the title?
I am so confused, i have everyhing installed but it still only runs the ES cars and doesnt add the URD cars into the ES_15WEC or LM or USCC or ELMS. i feel like im missing something but idk what to do
it was just due to me running an old build of rf 2, been a while simse i booted her up last lol- Click on "Remove all"
- Select "ES 15LM"
Done...
Optionally: you can add other cars.
Thanks a lot. Looks great. Will you, by any chance, be doing the Astons too? I would love to be using those.
Hello
After Xmas break I'm back to RF2 and want to prepare for Daytona
Thanks to your tutorial I could add new cars to my grid. However I'm facing an issue:
As soon as I add "Classes" line to the rcd, talents are not read in game and set at 0. If I remove this line, talent is back.
- Any trick to get both working ? (I'm worrying not, otherwise you would have used them)
- If not, how IA cars handle without talents well defined? ( I assume not so bad but it's bit frustating not being able to use this function)
Do you have a tuto please to change the HDV file because each time i try, the car disappears on the game. regardsBy default URD PX2 and ES-P2 are really similar. Pb is on GTE. URD are far too slow compared to ES.
Assigning specific set up to AI, mainly playing with aero and gear boxe ratios, can help but it's not enough.
For deeper adjustement of BOP, my preferred way is changing weight (in hdv file I think). But I use it for AI cars only. And it requires to play with the so friendly "mas tooling" system. Actually it's long and boring but less complex than I thought.