I wouldn't be surprised if there was a better process out there, and I know how bad the AI can be, but usually the precedent set by them translates at the very worst on an OK rate to actual drivers. I know what you mean by the AI are slow, and I agree on most tracks, but for Sebring, the line is actually pretty good. Like I said, and as @doc3d added, the inconsistencies of a human are absolutely huge, and there's only so much one can do. Different setups, different skill levels and different driving strategies, different preferences through engine placement, different consistencies (and the fact that a human will never be as consistent as an AI), and on top of that inconsistencies as the environment (as you pointed out) and the fact that there are 2 different mod studios there with different ideas of power curves, braking power, tire wear, fuel usage, etc. are probably just half the reasons as to why I do it this way. So, I apologize if it's not up to your standard - I truly do - but there's only so many things that I am willing to and can do for this stuffI'm sorry if I'm being a party pooper, but these times are too far off of what the cars can really do on Nords. There's no point to compare times that aren't even remotely close to the limit.
The original approach to BoP them using AI on default setups is also inherently wrong. First of all, AI can't really drive GT3 cars fast enough (I'm not talking about aliens, but even fast guys will run circles around 100% AI in AC). Then, the default setup for some cars is no good and you can gain a lot by adjusting it. It's also worth noticing that the weather conditions are very important. Mid-engine cars from RSS are known to overheat their rear tires and wear them out very quickly when you get close to +20C or above (on both CSP and vanilla versions, and if you're not getting that you're simply not driving fast enough). This doesn't happen to URD cars and doesn't happen to front-engine RSS cars.
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