So I ended up redoing the mechanical damage focusing on the damagechance instead of scale (well I still increased the scale, these images show why )
Last time I figured the car took too much damage, so increase the amount of damage dealt. But even at 100% (rather than 1.2%) the car wouldn't die! The main thing that kills the car then is wear damage, so I had to lower all of those to even it out.
It dawned on me that it would probably be better to up the chance of damage being dealt to 100% (instead of 1-30%) for realism, and then tweak the collision impact triggers. I need to increase the damage scale a little as well after testing, but it is much more realistic with this setup. Despite the fact that the engine was still functional, at the end of this sequence the car was completely uncontrollable! It was a hell of a rough ride after the side-swiping the tree, and barely moved forward (no turning, no reverse) after the last crash. It took a few seconds for the engine to start!\
~80kp/h
~55kp/h
I want to increase the damage scale a little, and then tweak the individual part scales to make the car fail sooner. I should not have been able to drive away from that last one (however badly it drove)
I am not sure if thats possible, due to the particle manager limits. by increase the amount of rocks, they are removed quicker. You can increase this maximum limit on particles, but it prevents online/campaign play unfortunately.
Last time I figured the car took too much damage, so increase the amount of damage dealt. But even at 100% (rather than 1.2%) the car wouldn't die! The main thing that kills the car then is wear damage, so I had to lower all of those to even it out.
It dawned on me that it would probably be better to up the chance of damage being dealt to 100% (instead of 1-30%) for realism, and then tweak the collision impact triggers. I need to increase the damage scale a little as well after testing, but it is much more realistic with this setup. Despite the fact that the engine was still functional, at the end of this sequence the car was completely uncontrollable! It was a hell of a rough ride after the side-swiping the tree, and barely moved forward (no turning, no reverse) after the last crash. It took a few seconds for the engine to start!\
~80kp/h
~55kp/h
I want to increase the damage scale a little, and then tweak the individual part scales to make the car fail sooner. I should not have been able to drive away from that last one (however badly it drove)
Would be absolutely awesome to see those stone/mud particles stay a bit longer on the surface before they get deleted/become invisible!
I hope you can manage that. Thanks for your efforts, Templar!
I am not sure if thats possible, due to the particle manager limits. by increase the amount of rocks, they are removed quicker. You can increase this maximum limit on particles, but it prevents online/campaign play unfortunately.
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