Tracks Twin Ring Motegi [WIP]

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I have a fully working physical layer, grass all up to the fences. So where you can drive including all walls is fine now. I did few buildings around too. But currently I`m waiting if I might get from Japanese government point to cloud data with accuracy <=1m. But its hard, Japanese are tough to fight :)
If not, I will have to manually draw all lines for the whole environment, which here is so demanding.
 
I have a fully working physical layer, grass all up to the fences. So where you can drive including all walls is fine now. I did few buildings around too. But currently I`m waiting if I might get from Japanese government point to cloud data with accuracy <=1m. But its hard, Japanese are tough to fight :)
If not, I will have to manually draw all lines for the whole environment, which here is so demanding.
Good luck, and thanks for all your hard work. I think this is one of the most keenly-anticipated mod tracks currently in development. I personally cannot wait.
 
Work has begun with modeling all the surrounding around the track, which will be quite a task (so many variations, oval and stuff of it makes all even harder), but I finally commended with it. And surely will not give up :)

motegi6a.jpg
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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