thank you very much mate just wondering that's all thanks manSorry, I missed your question so far. No, I use only Blender 2.83 and Assetto Corsa ksEditor for the track.
thank you very much mate just wondering that's all thanks manSorry, I missed your question so far. No, I use only Blender 2.83 and Assetto Corsa ksEditor for the track.
- all trees updated & new trees
- tunnel remodeled, new Shell arc
- terrain, buildings & proportions update, many small fixes
- less gaps (road/grass) & more guard rails
- better inner kerbs in Bulgakov Bend
- camera update & new cams added
- adjusted hotlap starting position (farther back)
- new optional track section: COAST; track length with coast section is now 7.5 km (AI, 20 pits, map)
- complete new guard rails / corner signs
- improved safety for AI at obstacles
- tunnel section & Mono Motor Service beautified
- many gap fixes
Feedback regarding the made up layout of COAST in the discussion section is much appreciated as I have no first impression. Thank you!
- complete COAST terrain update
- reflector posts for all parts of the track without guard rails; new reflector posts on dam (on guard rails)
- 34 replay cameras for COAST added
- new Rosemeyer tunnel layout, new tunnel, new towers
- textures for grand stand and most other structures
- added guard rails for remaining part of the dam (thx for suggestion!)
- fixed tarmac gaps (Mono Motor Service, exit Kubrick tunnel)