I'm sorry to bother once again, but it looks like the kart layout AI, with sufficient aggro levels (60%+) still bonks onto this barrier. I'd just go for it but I think it's a shame to race on such an exciting track with such low aggressiveness from the AI, plus I took the liberty of checking the AI spline and it seemed a bit... off?
I'm addicted to this track doublezero. Its a pinnacle of track design. Variety, flow, elevation changes, fun factor its all there. Many thanks for this gem. You have talent man !
I love your tracks...so good.
This one has a problem with Neck Fx.(I use the ac-head-physics script)
It seems to be a problem with look ahead (looking towards an apex) causing the view to wobble from side to side quite a lot.I have seen this in only one Kunos track so far(Silverstone).
Thank you for all your efforts.