Oh, for sure.
There are many issues with this game, and I completely agree that the lack of time penalty (and especially lack of any damage) right after a crash is one of them.
And I too certainly wish the strange rear grip was looked at - the unexplained (fatal) sudden loss of grip resulting in a very odd crash, when just a lap before(!) same corner at same speed and lean angle had been fine...
Yeah, I think that near zero predictability is a problem for most us using this game.
But then the most basic and easier things have to go first, and the physics
seem to be already reachable and editable (can be opened as text files). And in that, the unrealistic gearing, power/torque figures and top speeds would likely be easier (to me anyway) to understand and "fix", than any of the bigger issues we see with physics or even features - all those will be a lot more complex, due to parameters and dynamics involved.
We all probably have different interests, goals and sensibilities towards different issues in the game (and to possible respective fixes/changes), and that is one reason why I decided to post this here - to see if it sparks interest among those among you who are willing to "tinker" with this stuff, whatever and wherever your preferences are.
But
first, it needs to be made sure that recompiling the edited files within their respective packages in the game does work. If that is possible, the door of opportunities is opened.
If so, the more people messing with this, the faster the understanding could be about "
this and that" (including physics parameters,
"what this setting does", etc), more so if knowledge is shared. Then we can get somewhere better much faster (a pipe dream, but....).
Really, I just wish I had more free time and a clear head to experiment with this stuff.
(maybe next summer)