Just thought I'd say when I did my post I had a BAD time with the game and was really frustrated! Almost every other aspect of the game is brilliant, the sulby straight alone and the visceral feeling of "FARK ME" I get EVERY time at that point is worth it alone!
Had a better time yesterday and it links in with what Duc say about MS games, (I defo do not hold MS games up as the best bike physics (just thought I'd clarify that! ) But I feel the mid corner correction (steering with the throttle), steering smoothness, and depiction of what happens when things go wrong are much better. I fully agree and realise the overall tyre grip is FAR too high in the MS game). I realised that I always have a better time with IOM TT when I play it first..and THEN play a MS game (at the mo Ride 2). If I play Ride 2 first then play IOM TT I really struggle as I'm doing what I've been doing in Ride 2 and that does NOT work in IOM TT!!
I'll defo try that, cheers Andy.
Thanks for the help but it's not what's happening to me. That's all braking zone and I have no issues (other than my own mistakes which I understand and don't mind!).
This is all happening mid corner whilst leaning, bikers don't sit back whilst leaning (at least I never did!), only crashes I have in the braking zone are locking the front from too hard brake application (my fault), or hitting a bump whilst braking (my fault need to learn the bumps), neither times does the bike act like a bike with the front locked though!
What happens is I brake to what I think is a reasonable speed, tip the bike in realise mid corner I'm carrying too much speed, lift off the throttle, bike rear end comes round and I spear into the hedge/wall. On rare occasions I don't even lift, but I think that's just taking too much corner speed, but again the bike spears me into the hedge wall.
And I must stress, the hedge/wall I spear into is the inside hedge/wall. I'm pretty certain that when a bikes tyre gives out the bike will follow the line of centrifugal force to the outside. This game doesn't seem to do that.
Had a better time yesterday and it links in with what Duc say about MS games, (I defo do not hold MS games up as the best bike physics (just thought I'd clarify that! ) But I feel the mid corner correction (steering with the throttle), steering smoothness, and depiction of what happens when things go wrong are much better. I fully agree and realise the overall tyre grip is FAR too high in the MS game). I realised that I always have a better time with IOM TT when I play it first..and THEN play a MS game (at the mo Ride 2). If I play Ride 2 first then play IOM TT I really struggle as I'm doing what I've been doing in Ride 2 and that does NOT work in IOM TT!!
Try all aids off except for abs at maximum. See if that makes a difference in any way Mr Damage.
edit: just try it and see if it's easier.
I'll defo try that, cheers Andy.
Lift oversteer I don't think this game is that complex, But I guess I know what you mean.
Now I have tried Body weight shifting in the game ,and have discovered how much influence it has.
I will try and explain.
When you come at high speed on a real bike and wants to brake down for a corner -your arms will stretch and your body will move slightly backwards ( stabilising the rear ) .
The Game wants you to do this --if you don't the bike will do what you call lift oversteer .1.you lift the gas.
2. you Brake---the game discovers you haven't moved back --it throws you off ( feels like lift oversteer )
After using weight shifting --when I move back and brake , the brake distance is HALF of what it used to be --when I move forward under acceleration even on the Suter 500 the front wheel stays down no matter what gear your in. So moving the body in this game have a HUGE influence on the driving.
The closest you come to lift oversteer on a Bike is when you have a V2 for example high capacity 1000 cc ( Suzuki made a model before the SV 1000 that could do this if not careful ) close the gas to abrupt from high revs --and the engine braking could lock up the rear wheel...
Thanks for the help but it's not what's happening to me. That's all braking zone and I have no issues (other than my own mistakes which I understand and don't mind!).
This is all happening mid corner whilst leaning, bikers don't sit back whilst leaning (at least I never did!), only crashes I have in the braking zone are locking the front from too hard brake application (my fault), or hitting a bump whilst braking (my fault need to learn the bumps), neither times does the bike act like a bike with the front locked though!
What happens is I brake to what I think is a reasonable speed, tip the bike in realise mid corner I'm carrying too much speed, lift off the throttle, bike rear end comes round and I spear into the hedge/wall. On rare occasions I don't even lift, but I think that's just taking too much corner speed, but again the bike spears me into the hedge wall.
And I must stress, the hedge/wall I spear into is the inside hedge/wall. I'm pretty certain that when a bikes tyre gives out the bike will follow the line of centrifugal force to the outside. This game doesn't seem to do that.