So you want to make this...
Look so much more like this
Yeah..... me too!
So, let's get started, shall we?
Happy skinning!
Look so much more like this
Yeah..... me too!
So, let's get started, shall we?
- Launch ACC > Single Player > 2019 > Team > Car Selection > ADD > Ferrari 488 GT3
- Paint your car to be close to what you what the end product to look like, entre in Car Number, Team, Nationality, Cup too, as these will be retained.
- Save when you are happy
- Navigate to ...\Documents\Assetto Corsa Competizione\Customs\Cars and sort by date. Your new livery will be the newest .json. I always rename my livery .json's so I can find them easily at any time. the file name must be in lower case and no spaces. So I will call mine ferrari_488_gt3_monster_vr46_kessel.json
- Open your new .json in Notepad and you will see this
-
Code:
{ "carGuid": 0, "teamGuid": 0, "raceNumber": 46, "raceNumberPadding": 0, "auxLightKey": 5, "auxLightColor": 341, "skinTemplateKey": 103, "skinColor1Id": 501, "skinColor2Id": 502, "skinColor3Id": 343, "sponsorId": 4, "skinMaterialType1": 3, "skinMaterialType2": 2, "skinMaterialType3": 1, "rimColor1Id": 1, "rimColor2Id": 240, "rimMaterialType1": 2, "rimMaterialType2": 1, "teamName": "Monster VR46", "nationality": 8, "displayName": "", "competitorName": "", "competitorNationality": 8, "teamTemplateKey": 0, "carModelType": 2, "cupCategory": 2, "licenseType": 0, "useEnduranceKit": 1, "customSkinName": "", "bannerTemplateKey": 0 }
- edit the highlighted entry
"customSkinName": "",
to
"customSkinName": "t2l_2019_monster_vr46_kessel",
where the red text is the name of the folder that ACC will look in for your livery textures.
- Navigate to ...\Documents\Assetto Corsa Competizione\Customs\Liveries and create your new folder t2l_2019_monster_vr46_kessel
- Launch ACC > Single Player > 2019 > Team > Ferrari 488 GT3 > Monster VR46
True2Life-Racing Design Tip
Open your ferrari_488_gt3_monster_vr46_kessel.json in Notepad
Code:"teamName": "Kessel Racing", "nationality": 8, "displayName": "Kessel Racing", "competitorName": "Monster VR46 Kessel",
If you want to add you livery to an Official ACC Team edit the "teamName": "Kessel Racing", So the red text matches the Official Team name. This will add your livery to the Official Team selection banner.
If you want to differentiate your livery within the main Official Team then edit "competitorName": "Monster VR46 Kessel", so that the green text has your desired
- Select your livery race number so you can view your livery.
- You can now close ACC as the game has created the new files needed in your new t2l_2019_monster_vr46_kessel folder.
- Navigate to ...\Documents\Assetto Corsa Competizione\Customs\Liveries\t2l_2019_monster_vr46_kessel and you should now see two files
decals.json
sponsors.json
These files control the paint finish of your livery and will both look like this when opened in Notepad by default
Code:{ "baseRoughness": 0, "clearCoat": 1, "clearCoatRoughness": 0, "metallic": 0 }
The range of each of these entries is -1.0 to 1.0, with 0 being "off". You can use one or a combination of any or all of them to get your desired finish.
- Now in your preferred texture editing program create a new empty texture 2048px x 2048px and save as
decals.png
create another 4096px x 4096px and fill it with your base livery colour 050437 for the VR46 livery and save as
sponsors.png
These are the textures that you will be painting. Always work on 4k textures and you can always reduce them to 2k later for better in-game performance when you are finished.
You should now have four files in your t2l_2019_monster_vr46_kessel folder
decals.json
sponsors.json
decals.png
sponsors.png
- Launch ACC > Single Player > 2019 > Team > Ferrari 488 GT3 > Monster VR46 and your livery should look like this
Looking like it's come straight from the suppliers ready to customise
- Now in your preferred texture editing program start painting.
True2Life-Racing Design Tip
Any part of your texture that you leave clear/unpainted will show the custom in-game livery you originally paint in step 1 through 3, except without any official sponsors
If you want a full carbon base, then open your ferrari_488_gt3_monster_vr46_kessel.json in Notepad
Code:"carGuid": 0, "teamGuid": 0, "raceNumber": 46, "raceNumberPadding": 0, "auxLightKey": 5, "auxLightColor": 341, "skinTemplateKey": 103,
Change the red text in the "skinTemplateKey": 103, entry to 99
This does disable the custom rim colours though.
So, if you are happy with the in-game colour scheme or carbon base, then you simply need to add any extra graphics you desire
Not too bad
You can, of course, add more paint.
And there we have it!
If you want to have a team of drivers using different numbers and variations of the in-game template with your custom textures. The copy your ferrari_488_gt3_monster_vr46_kessel.json and in each copy, edit the "skinTemplateKey": 103, with the options for the Ferrari being: 99, 100, 101, 102, 103, 104 and also edit "raceNumber": 46, to have the desired driver race numbers. e.g. 46, 47, 48, 49, etc without having to create new folders in the Liveries folder for each car, as they can share the same one.
So, how do I know where to paint on a blank texture you ask? Well, Kunos have not released any templates for ACC, but for some cars, like the Ferrari 488 GT3, the main skin template in AC works 90% for ACC. ACC included the mirrors, splitter, and wing all on the same texture. So, you will need to work these out by trial and error. Otherwise, you are all good to go.
Multiplayer
How do the liveries work in-game in Multilayer?
To see your new custom liveries in their full glory, they must be installed on the viewers' system too. If they don't have the livery installed, they will see the original in-game livery you made in steps 1 through 3.
Happy skinning!
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