Excellent mod,but i have a question, if i want that in the Q3 spend the first 10, how i can do? because i like that just 10 first drivers are in the Q3, sorry but my english jejeje
because in this mod, in Q3 just are 8 drivers and i want 10 drivers, help me please and where i can modify? thanksRTFOP (similar to "RTFM")
because in this mod, in Q3 just are 8 drivers and i want 10 drivers, help me please and where i can modify? thanks
ThanksRTFOP
(Read The F***ing Overview Page)
Who is "us" I won't get it, too but I'm looking into Ai nevertheless, maybe trying to adapt TTL stuff into F1 2013 files.
@snthennumbers speaking of, if you like get a copy of Nürburgring ai_vehicle_track.xml and see if it can be better adapted to F1 2012 without this first round corner #3 issue
[don't come with no including of stuff from newer games, that'd be ridiculous argument here]
After some test on friend house, once for all, let's skip one year, and wait for "great" 2014 engines...
Snthennumbers,
When we have yours final, long-awaited, and magnificente , 1.4 version?
my opinion is that F1 2012 whit your mod is entirely Better than the 2013, the 2013 has better visuals .. but is not real, the work you do is amazing snthennumbers ! keep it up dude I have one question, is there any way to increase the damage of the cars? like the sides of the car when you get hit.
you deserve that words dude ! I will try to modify the damage, so will see what happens !Thanks for the kind words
Regarding damage - unfortunately not. I've looked into this alot because I wanted to try and make the front wing stronger, but the wheels/suspension weaker so that the AI doesn't have so many crappy broken front wing issues, but if they tap wheel to wheel then the sh*t hits the fan like in real life....but the damage model (from what I can figure out) doesn't recognize the differences in the car parts. It seems like the front wing has to be broken off before the front tyres can be broken off.
You can adjust the sidepod terminal damage speed in the decals.xml file (in the decals folder) so that the sides of the car are a bit more sensitive to damage, however this parameter is the terminal damage speed. So if you set it to 5.0, then a 5mph collision to your sidepod will result in you having terminal damage.
As always, please read the updated overview page. There’s lots of important information there, especially in the DISCLAIMERS section.
http://www.racedepartment.com/forum/resources/true-to-life-ai-2013-season.50/
True to Life AI 2013 Season v1.4 release notes:
Sorry for the delay everyone, I know it’s been a bit since I posted an update, and I know there were few bugs in v1.3 so I really wanted to take my time and nail things down properly with this release. Since...