Any ideas when you'll have it sorted? Your AI files are great.
This is going to be interesting frankly. I should have the CTF files done by tomorrow I'm hoping, if not by Sunday.
What will be interesting is to see the feedback people give when they try them out, since it seems everyone has slightly different opinions about how poor the performance is compared to real life lol
Luke Weston
I believe Johnny's mod corrected the top speed values. He made a nice graph and everything to illustrate it. But in doing so he unbalanced the car making it more difficult to drive (no offense to him of course). So what I'm attempting to do here is take Johnny's top speed/aero/gear settings (which I think are pretty close to real life) and combine them with slightly higher grip levels to correct the unbalanced feel.
Acceleration I believe can be controlled via CTF files - I'll put this on the to-do list. I know Johnny adjusted only the final gear ratio to adjust the top speed, but I don't believe he adjusted any other gear ratios (namely gears 1-4 for increased acceleration).
The braking strength I believe a few people have made attempts to fix via CTF files, however I don't think that encompasses the whole picture. Let's say you modified the brake strength to be realistic for both the Player and AI...the AI will (I'm assuming) still brake at the same brake zone, unless hill does a whole new version of his competitive braking mod. Again, this is simply speculation, but based on the fact that we know braking zones are handled via a coordinate system, I think it's safe to say that adjusting braking performance is a large task unfortunately. I'm completely open to ideas on this however
DRS strength - this is based on a number of aero parameters in the CTF files. I'm not sure how to make sense of the values for aero as of yet...will probably speak with Johnny about those.
For right now I gave the AI what I think is an equally large DRS bonus by adjusting the ai_handling_config.xml file (see the overview page). The problem still remains though of where the AI uses KERS - I believe this is a coordinate system issue...