In a lot of racing game careers you start in go-karts or a junior Formula car, yet all of the Nordschleife is often available for when you work your way up to the big cars. What's the difference? I didn't say the big rigs shouldn't be there, just that it would be nice to have a slight variety of vehicles and job types and the option to drive smaller vehicles from time to time. That's a pretty common thing in most car/racing games, why do you find it unacceptable in a truck driving game?
I never implied that it was? I just don't like how it throws you right in the deep end from the get-go, no learning the ropes in smaller vehicles like in most games.
The trouble with cameras is that they break.
One of our replacement-drivers scraped the reversing-camera off my truck, and my 'beloved' mechanic hasn't gotten around to fixing it after 6 months.
My point is that it's a lot easier to use the mirrors and if applicable, using the cams as back-up, than the other way around.
We've got several drivers who refuse to use trailers without reversing cameras because they can't even reverse them into a gate, let alone navigate them around the inner city.
But that dominance is only on the PC. while the console market is 10 times bigger.It'll be interesting to see what this game brings to the table, given the dominance of SCS sims over the years.
It's hard to tell anything from a short promo, but one thing that caught my eye was that it appeared to suggest that your hauling could affect the "community". The ability to have an actual affect on the world around you based on your cargo decisions could be an interesting dynamic.
One thing I really hope they get right is the AI traffic. I used to love the relaxation of cruising around in my virtual SCS truck, but I gave up some time ago because I got fed up of the brain-dead AI. In a game where a huge part of the gameplay is manoeuvring through traffic, I think it's ridiculous that we're getting whole states/countries as DLC and yet no effort at all to improve the AI and make it in any way realistic. THAT is a DLC I'd pay for happily, if it was the only way to get it done.
Anyway, looking forward to seeing how this one plays out.
One thing I really hope they get right is the AI traffic. I used to love the relaxation of cruising around in my virtual SCS truck, but I gave up some time ago because I got fed up of the brain-dead AI. In a game where a huge part of the gameplay is manoeuvring through traffic, I think it's ridiculous that we're getting whole states/countries as DLC and yet no effort at all to improve the AI and make it in any way realistic. THAT is a DLC I'd pay for happily, if it was the only way to get it done.
I think a training program to show you the ropes would be more of a solution than using smaller delivery trucks (ideally one that talks you through the steps, kinda like DCS' A-10C Flight Sim for example).
The world in ETS/ATS tends to be so compressed in scale that going from one end of a city to the other takes less than a minute...so if you're doing deliveries in small trucks, that typically only deliver within its city, how long will that take? It's probably one or the other: small trucks that stay within city limits and make the world scale 1:1 or 1:2, or big rigs that travel to different cities/countries and scale back the world considerably like ETS/ATS.