I was gonna ask the same thing. Since discovering this traffic mod, along with a proper traffic pack; I hardly use the official SRP servers, because racing with this AI file feels more realistic. Hopefully an update for the new version will be released soon. BEcause I have it since it was on PTB and the new version looks gorgeous, plus it adds a new route.SRP 0.9.1 is finally out. Will this traffic pack work with it?
Thanks.Hi, thank you so much for creating this. Just leaving this here as I've noticed SRP has just been updated to 0.9.1, this traffic mod is no longer compatible. Would love to see it updated. All the best.
[MODEL_4]
FILE=physical_mesh_old.kn5
POSITION=0,0,0
ROTATION=0,0,0
I'm on the same boat but I deleted the old version of the track and now I can't play the traffic version.Thats bad..I didnt try it.But I see I dont have to like you just said.
Shame there is no AI at all on any layout.
Same as many great Japanese roads I'm gonna use old version of the track.
I am sorry, I do not understand what to copy where.For easy fix: just copy and paste all of the files from the respective latest SRP map folder (tatsumi pa to tatsumi traffic and shibaura pa to shibaura traffic). The shibaura works well and it was awesome but the tatsumi traffic probably needs reworked ai pitlane. It says ai spline is missing
tldr: shibaura works with easy fix but not tatsumi
all of them in the shibaura_pa folder from 0.9.1 SRP to shibaura_pa_traffic folderI am sorry, I do not understand what to copy where.
Could you please elaborate which files to copy?
For easy fix: just copy and paste all of the files from the respective latest SRP map folder (tatsumi pa to tatsumi traffic and shibaura pa to shibaura traffic). The shibaura works well and it was awesome but the tatsumi traffic probably needs reworked ai pitlane. It says ai spline is missing
tldr: shibaura works with easy fix but not tatsumi
still crash on tatsumi traffic mapConfirmed, it works on PTB5 too! Like @skull_knight said - copy all from folder "shibaura_pa" into "shibaura_pa_traffic". Also for the PTB the "models_shibaura_pa_traffic.ini" has to be edited so all paragraphs in it are replaced by the ones from "models_shibaura_pa.ini". And if you have enabled "Cache generated payloads" in "New AI behavior" settings it is 10 min for loading only the first time. Then it's ~2 min total for loading with 12 cars.
still crash on tatsumi traffic map