Cookie Monster
@KunosStefano Is the architecture there in AC to support animated trackside objects and people, even if left to the modders? Grazie.
Stefano Casillo
@NKCookieMonster we have a special shader for flags but that's all for the time being.
Cookie Monster
@KunosStefano Are special shaders for other items something we can do ourselves, or does it need to be done by yourselves in the main core?
Stefano Casillo
@NKCookieMonster there is a small program needed to build shaders and pack some additional data in them.I dont know if that will be released
Cookie Monster
@KunosStefano Please consider releasing it. It would open up many new avenues for modders, like track 'atmosphere packs' with marshals, etc
Stefano Casillo
@NKCookieMonster we'll see but don't hold your breath. it would require a HUGE amount of documentation to be useful.there are better ways
Cookie Monster
@KunosStefano You could farm out the manual? There are very competent people in the community that live and breath shader building stuff
Stefano Casillo
@NKCookieMonster it's easier to just build support for animated objects with an attached python behavior file. Better tool for that job.
Cookie Monster
@KunosStefano Ah ok, and I assume that'd be more flexible a tool for the job ? Your vegetation would look even better with wind movement
Stefano Casillo
@NKCookieMonster you definitely dont want to animate marshals with HLSL. Anyway, the priority is the game now.. no time for these things.