[CAMERA_0] | Sequential number of the camera in the file. Must start with 0, I believe. |
NAME=Camera 0 | This name is not used IIRC, but can be useful for yourself when editing them. |
POSITION=-16.2874, 17.2614, -17.2275 | World Coordinate System. Set it inside the ksEditor or get these numbers from within your 3D editing software. |
UP=-0.648, 0.4613, -0.6661 | Some weird coordinate system no-one understands. Set it inside the ksEditor. |
MIN_FOV=4 | The FOV of the camera in degrees when it's fully zoomed in. |
MAX_FOV=44 | The FOV of the camera in degrees when it's fully zoomed out. |
FOV_GAMMA=0.5 | This is how quickly the camera changes from MIN_FOV to MAX_FOV and back. This does not work as you'd like, but play with it. |
IN_POINT=0 | Point on the AI spline where this camera is activated. |
OUT_POINT=0.002963 | Point on the AI spline where this camera is de-activated. If the following camera does not start at this point, AC will still have this camera active. However, if you skip in a replay and you skip to anywhere where there is a 'void', AC will use the latest used camera (could be on the other side of the track, depending on where you skip from). |
SHADOW_SPLIT0=50 | Distance in meters to switch to highest resolution shadows. |
SHADOW_SPLIT1=250 | Distance in meters to switch to lower resolution shadows. |
SHADOW_SPLIT2=1350 | Distance in meters to switch to lowest resolution shadows. |
NEAR_PLANE=5 | Distance in meters for the camera to clip. In this case, any mesh within 5 meters from the camera will be clipped. Useful when you have a camera inside a building, so it doesn't render the building. |
FAR_PLANE=10000 | Distance in meters for the camera to clip. Any mesh further than this setting will be clipped. Useful in large tracks with many obstructions, so you can tell the camera only to render the visible stuff, and not something that is 10 km away and not even seen. |
MIN_EXPOSURE=0.35 | This is the minimum exposure the camera will use. Exposure changes depending on available light in the scene.
It's a multiplier. Nothing to do with ISO, aperture or shutter speed. |
MAX_EXPOSURE=0.55 | This is the maximum exposure the camera will use. Exposure changes depending on available light in the scene.
It's a multiplier. Nothing to do with ISO, aperture or shutter speed. |
DOF_FACTOR=1 | Amount of blur from depth of field. Not sure about the range (0-100? 0-1?) |
DOF_RANGE=100 | Depth of field. The higher this number, the more is in focus when using depth of field blur. Not sure about units, here. |
DOF_FOCUS=0 | When using manual focus, this number specifies the focal distance of the camera. Not sure about units, here. |
DOF_MANUAL=0 | AC uses auto-focus by default. You can override this by setting this to 1. Can be nice for static cameras. |
SPLINE= | Specify a csv file to use as path, as explained in the first post. This csv file specifies offset from the POSITION. |
SPLINE_ROTATION=0 | If that path needs to be rotated, type in a degree. This can be useful if you have multiple boom-operated cameras so they can use the same csv file. |
SPLINE_ANIMATION_LENGTH=15 | This specifies the speed of your csv path. |
IS_FIXED=0 | Setting this to 1 will prevent the camera from tracking the car. Very nice for kerb cameras. |