I've stayed on the old UI because of this. As a software dev myself, it's hard to fathom how they thought this was even remotely ready to release or in any way an improvement on the old design. I sincerely hope they will take their users feedback to heart and fix the new UI someday because RF2 is still my favorite offline sim all other issues aside.
I drive a sim for how it drives. I don't choose a sim based on the number of mouse clicks needed. I choose a sim based upon how it simulates racing. I don't choose titles that play music or look pretty BEFORE I EVER GET TO THE RACIN'. The old UI was fine for it's time, but S397 realized they could not press forward with the plan they hope to implement with the old UI.
This UI is already 4 development years old and still missing vital parts, in THAT area I will agree. It prevents some aspects of the racin' to be appreciated. But even if this was all we ever got from the UI, I could really care less. The sim begins and ends when I mash the throttle. Big Hooey if I have to scroll a little, or click exit twice.
S397 may never get all they apparently want out of the UI. Anything that adds to the racin' is a bonus, more setup options, more incar adjustments, more data screens, more tire improvements, more multiplayer stability coding sound immersion and on and on. Anything that is just the wrong color scheme or no mouse sounds over menu items, or taking 30 seconds to load is just....as the movie says...waiting. If S397 could continue to improve the racing without the web based UI, then this new UI would not interest me one bit. But instead of hiding for two years under the rock of the old UI, many users could have researched the quirks of the new UI and gotten on with it.
I understand, I came from a generation that had to wait over 20 minutes for a cassette program to load a 4mb game into an Atari. Or use a cassette loader for a Commodore C-64. Floppy disks, swapping up to 10 or 15 floppies just to load a single program. Having to have a disk(s) to load the OS before even thinking about getting a game ready. Having to hand create 6 different MS-dos loading programs to stuff as much of a program in High memory so games by Origin or Microprose would even begin to load. So being an old fart, not much of this UI is any sort of a drag to me. They have problems sometimes like the exploding graphics, that can be a real bit of heartburn, they can have team drivers lose thier FFB settings or car setups...but I suspect those problems existed with the old UI as well. Fiddle all they want with the UI, AS LONG AS IT CONTRIBUTES TO RACIN'. But worry about looks or how many micro-seconds it takes for a screen to fade out and in....well...