I personally suggest a Lancer Evo V to beat the squatterI want that Ford truck! we need something to crush that Aleko with
Looking really good! I bet it's not easy to fill 42km of trackside objects! lolThis is a bit more of L.A Canyons circuit I'm working on... all 42km's are driveable now...
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This is a plan view of the track...
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I am using this as a test area for textures for Pacific Coast... I got a little bit carried away
<Insert Audi Livery here>
very nice, love it
Looking really good! I bet it's not easy to fill 42km of trackside objects! lol
Thanks mate... Well I'm a newb to 3DS max, to AC tracks... and pretty much a newb to Photoshop... So objects will be interesting. I've got my head round most of it... but UV mapping and optimising are main things I have to brush up on. I've still got to populate Pacific Coast with a ton of objects... It's my main priority... But at least both tracks are in California lolLooking really good! I bet it's not easy to fill 42km of trackside objects! lol
i do it often!
perhaps i have a better polygon budget XD
I've got my head round most of it... but UV mapping and optimising are main things I have to brush up on. I've still got to populate Pacific Coast with a ton of objects... It's my main priority... But at least both tracks are in California lol
Thanks a lot for the tips mate... I think I really need to look into some plugins for Max to streamline things. The "affected by splines" sounds most useful to me. The landscape needs to be pro-optimised... But for some reason when I do that it messes up the normals and makes the mesh faceted. So I need to also brush up on smoothing.Joke aside, forest pro, same as multi scatter are plugins for 3dsmax to spread objects automatically on a surface, with ton of options such as random, clusters, fading, affected by splines if needed, scale down when close to an object etc. etc. lot of potential.
If the screenshot above shows millions of polygons, you can apply it to simple cardboards and see your polygon budget in real time as well
If you need a hand, i'd be happy to teach
another useful tool (free this one) is Advanced Painter, to paint manually on a surface given objects. Practical for small surface, i wouldn't go for 42km² for sanity reasons
There probably is some script somewhere that might help... As I'm finding out, part of the issue is either finding out the name of a command, or finding the name of a script or plugin that ends up saving a VAST amount of time. Using the ribbon tools in Max has saved me a ton of time.I wish there is some tool like that for 3D grass and stuff, I will go insane even with ~15 square km
I mean in Blender.
Chernarus... yes that is a massive map iirc... I doubt the AC engine could handle that amount of foliage...Thats like the size of DayZ Chernarus map, it is huge. And we are pretty much forced to run all the time, and get sniped in the mean time. So people are taking breaks from that game. They are going to replace all the foliage in the map, they are not doing this work manualy, they have some sort of generator built, I guess it must be some kind of script. Try to ask them
I think my brain just prefered the sound of 10km² and refused to accept 100km² lolYou fit 42km of road into 10 square kilometers ? If it is 10 on 10, then it is 100 square kilometers.