Andreas Knöpke
Let's drive side by side!
#accuracy
Nice try
#accuracy
Lol of course not, who do you think I am. Semi-fictional is the way to go, you avoid perfectionism, dont lose your mind when you are trying to do an old skin where there is a sponsor you cant recognise. Best of all having poor accuracy means kunos dont apparently "steal" my work. Jokes aside until i properly learn how to skin in 3d there will be inaccuracies and with the allocation of time I have for skinning that will be a while.Brownninja, have you started trying to properly replicate cars yet? Anyway. I'm getting this updated to new template, plus redoing helmets, pitcrew and driving suits as I found one image of reference.
#accuracy
View attachment 180917
If skinning was only meticulous replicas it would get boring quite fast. I personally really like interpretations and adaptations.
Very Early WIP, but some of you are going to enjoy this screenies
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Que buen laburo sergio eso ya se ve de primera!Very Early WIP, but some of you are going to enjoy this screenies
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Am I the only disappointed that is not a an early mustang ?Early stuff, AC needs a proper mustang
View attachment 180429
Nice, Sergio!!! A little dark in overall tone but nearly everything is blending in together. I like the slight camber changes too.
Am I the only disappointed that is not a an early mustang ?
Thought soYes.
Disappointed by a free car from one of the best modelers/modders in the simracing community? Probably.Am I the only disappointed that is not a an early mustang ?
Disappointed is a large word. When I saw it was the newer one I had a slight "aww bummer" moment. Nothing wrong with feeling that way. Doesn't mean any of us is ungrateful or wouldn't enjoy it
Looking good, but something's a bit wrong with your triangulation. Lots of |\|/|/|\|/|\| instead of |\|\|\|\|\|, especially on that windshield. Could seriously mess with reflections.
Those rims, btw...
Yeah it is still alive. Soverlands posted about it in the last modding car roundup thread.Does anybody know if the DRM mod is still 'alive'?
Didn't see any news since June or so.
VERSION=6
Loading 16 textures
ERROR: D3DX11CreateShaderResourceViewFromMemory failed
CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (183): KGLTexture::initSize
d:\dev\dev_pc_master_race\kgl\dx11\kgltexture.cpp (110): KGLTexture::KGLTexture
d:\dev\dev_pc_master_race\kgl\dx11\kgl.cpp (678): kglCreateTextureFromBuffer
d:\dev\dev_pc_master_race\kunossim\texture.cpp (64): Texture::Texture
d:\dev\dev_pc_master_race\kunossim\resourcestore.cpp (75): ResourceStore::getTextureFromBuffer
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (810): KN5IO::loadTexture
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (584): KN5IO::loadMaterialsBinary
d:\dev\dev_pc_master_race\kunossim\kn5io.cpp (213): KN5IO::load
d:\dev\dev_pc_master_race\acshowroom\carmodel.cpp (229): CarModel::initCar
d:\dev\dev_pc_master_race\acshowroom\carmodel.cpp (59): CarModel::CarModel
d:\dev\dev_pc_master_race\acshowroom\showroomscreen.cpp (44): ShowroomScreen::ShowroomScreen
d:\dev\dev_pc_master_race\acshowroom\acshowroom.cpp (208): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 772E336A)
772E336A (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77A59902)
77A59902 (ntdll): (filename not available): RtlInitializeExceptionChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77A598D5)
77A598D5 (ntdll): (filename not available): RtlInitializeExceptionChain