Nice, from what ive seen alcantara is a damn hard thing to replicate nicely in games for whatever reason. Its shiny in pcars for some reason.
What about using a small tileable detail texture for the grain, and then a larger texture (say, the whole dash as one non-tiling texture) for some colour/specular variation to make it look like the grain is brushed in a different direction? The change in look as the grain is brushed in a different direction is, to me, the biggest thing that makes Alcantara look like Alcantara.
Similarly to how the roads are textured.
CM can show the shader settings?I hope they're not trade secrets because I've probably already looked at them in CM's showroom... and just about every other good looking mod
...wet Alcantara dreamsAlcantara dreams
View attachment 194372
Yup.CM can show the shader settings?
that for sure makes things heaps easier, I knew it could show all textures and mappings, but that button I must have missed so far.
That gave me an idea, so I messed with the map texture channels, added some variation to the AO, some adjustments to the shader, and I'm pleased with the result now, here it is:
View attachment 194465
View attachment 194464
My reference:
View attachment 194466
Might have to lose a bit of the contrast there but I think that does it.
No trade secrets here:
View attachment 194468
Yep thanks for the tip that really helped! stitches you say?Exactly what I was thinking. Beauty. Get the stitching on there and it'll be perfect. Great stuff!