I really noob for textures but I think makes texture mapping directly in the game
visors will have to wait for the last patch! Kenken only did the mod, 2012, in the last patch to not have to redo everything!It looks gorgeous ! Can't wait to use it !
BTW, I made some 2013 visors skinks for the Visor Mod, maybe we could work together on it ?
Good luck with that but if you had had done wireframe for the textures wouldn't it have been easier to guess what is what, so you could find maybe the rear wing or something you don't know the place of originally , about your project good luck with that and hopefully some good news will come.No that is the full texture.
Just parts of it have coding in place to mirror it on the same part of the car from the left to the right part.
But I have had an idea.....not sure if it will work but I am going to give it a try.
Basically remove all the parts of the model that do not have a reversed part assigned from the texture to see if the texture will then line up correctly on the model with the missing body parts. If it does then I will just make a copy of the parts left to replace the ones I had taken away to re-create a full model for skinning.
Good luck with that but if you had had done wireframe for the textures wouldn't it have been easier to guess what is what, so you could find maybe the rear wing or something you don't know the place of originally , about your project good luck with that and hopefully some good news will come.
Good luck with that but if you had had done wireframe for the textures wouldn't it have been easier to guess what is what, so you could find maybe the rear wing or something you don't know the place of originally , about your project good luck with that and hopefully some good news will come.
The wireframe is for the new layout.
If I do the wireframe for the model it comes out like the layed out like the blue channel.....which is usless for skinning the new models
Are you sure the new layout can work, if we had no possibilities to pack a new 3D model, do you think to repack the same 3D model coded with an other skin layout can work ?
I'm doing the new layout for other purposes....not 2013.
And as I thought the texture files in the .nfs downloaded files seem to be in the same format as the visable game texture files.
I can't really say on the forums.If you did for other purpose, its for what ? Just for rendering purpose?
I'm doing the new layout for other purposes....not 2013.
And as I thought the texture files in the .nfs downloaded files seem to be in the same format as the visable game texture files.
I use CINEMA 4D, I'm pretty sure the other use either Blender or 3DS Max.Which programs do you (all) used to make the Helmet 3D presentation?
thanks, its hard to use?I use CINEMA 4D, I'm pretty sure the other use either Blender or 3DS Max.
Depends if you're familiar with it or not. I learned my 3D lessons a long time ago and it's easy as hell using it. By the way, questions should be in its thread and not in the W.I.P. one.thanks, its hard to use?
you are right, not the right placeDepends if you're familiar with it or not. I learned my 3D lessons a long time ago and it's easy as hell using it. By the way, questions should be in its thread and not in the W.I.P. one.