ParkYongLee
Modular Mods Creator
Facebook, I see. That would've been the very last place I'd visit or search at
Youre right but once i discovered the page and its great....Facebook, I see. That would've been the very last place I'd visit or search at
@needforspeedgamer
Impressive to see that skinning is not dead.
You are doing quite a lot skins and they are not in a "OMG look at that (in a bad way)" quality, but they are decent, especially when we think of the skinning restrictions.
Thanks for your effort.
But How?
driving a 90's car in 2013 grid
of course and I modified the database, though changing a 2nd team did result in a CTD every time yet, that's weirdBut How?
Did You Use Your Ultimate Specific Liveries?
Why is the SAP logo chrome? What have you done?specocc & ingame test for MP4-29 bahrain livery done.
as i've seen some first pics about the livery of MP4-29 in china from McLaren facebook page &WTF1F1 official site, i've made this.
as i won't watch FP sessions, any details of the car please send some pics to me via PM or profile post
if nothing happens, i might release this (with bahrain livery included) as soon as possible.
nevermind, have been already released
View attachment 53812
View attachment 53813
that was in render in game it's actually whiteWhy is the SAP logo chrome? What have you done?
hmm good. but have you improve the quality of all logos at least?The 2nd version of my Mercedes mod
Thanks to @ML2166 for his high quality Affalterrach logo
View attachment 53851 View attachment 53852 View attachment 53853
Well, It is because of the Allianz logo on the rear wing, I thinkhmm good. but have you improve the quality of all logos at least?
EDIT
and dat strange-cutted allianz logo on nose..
take a look to wireframe & mask when skinning, that gives you clue about what parts that would be mirrored and shared.Well, It is because of the Allianz logo on the rear wing, I think
Ok, thankstake a look to wireframe & mask when skinning, that gives you clue about what parts that would be mirrored and shared.
and try to use vectors. that allows you to scale the logos whatever you want, when i working on speccoc for your last texture i found most of all logos of yours are pixelated.
just a tips