The W.I.P Thread

  • Deleted member 161052

a test-out with the loading screen for the Super GT mod...
f1_2012 2014-05-13 16-42-54-07.jpg
 
  • Deleted member 161052

re-scaled the showroom floor so all drivers can be viewed
f1_2012 2014-05-13 17-02-46-53.jpg
f1_2012 2014-05-13 17-03-37-75.jpg
 
  • Deleted member 161052

all the 1992 CarSet in-game screenshots so far! For graphical viewing only.
f1_2012 2014-05-10 16-38-06-15.jpg
f1_2012 2014-05-10 16-39-42-01.jpg
f1_2012 2014-05-10 20-36-07-76.jpg
f1_2012 2014-05-10 20-38-38-40.jpg
f1_2012 2014-05-11 11-54-28-83.jpg
f1_2012 2014-05-11 12-19-55-36.jpg
f1_2012 2014-05-11 16-44-38-06.jpg
f1_2012 2014-05-11 17-30-28-99.jpg
f1_2012 2014-05-11 18-43-02-45.jpg
f1_2012 2014-05-13 16-36-12-79.jpg
 
Some logos are too shiny. You might want to fix the specocc.

I said I will make renders !

Anyone knows a good setup for a render? :D @Henky SA ;)
He knows good settings but I wouldn't call his renders realistic and I don't really like his style of renders. He makes them too dark and he gives paint effect to the treads while it shouldn't have paint effect. Too unrealistic. A render should be clearly visible , not dark like a black hole lol.
 
Some logos are too shiny. You might want to fix the specocc.


He knows good settings but I wouldn't call his renders realistic and I don't really like his style of renders. He makes them too dark and he gives paint effect to the treads while it shouldn't have paint effect. Too unrealistic. A render should be clearly visible , not dark like a black hole lol.
From what I know, the specocc is blank.

Except the Jordan... Looks like darkening the white wasn't enough...

Do you know any better settings for a render? :D Trying to get the reflection on the car for a while now...
 
From what I know, the specocc is blank.

Except the Jordan... Looks like darkening the white wasn't enough...

Do you know any better settings for a render? :D Trying to get the reflection on the car for a while now...
Set it to paint effect and if you're not satisfied with it or you find it too shiny in the renders just reduce the refraction index. Also if you adjusting the brightness and contrast is a important aspect of a good render.

For f1 2012 you shouldn't really use full white color for logos or for paint because the game will make it brighter. Just make it even darker white.
 
Set it to paint effect and if you're not satisfied with it or you find it too shiny in the renders just reduce the refraction index. Also if you adjusting the brightness and contrast is a important aspect of a good render.

For f1 2012 you shouldn't really use full white color for logos or for paint because the game will make it brighter. Just make it even darker white.
Tnx mate! I can start doing my renders now :)
 
Just apply a simple color for environment instead of the default one. Environment plays a big role in the reflection so you must change that too.
Like this?
keyshot better than best.29.jpg

It has a bit of reflection :p

EDIT: Why am I doing a full render all the time?

This one seems a bit more realistic
keyshot better than best.31.jpg
 
Like this?
View attachment 55693
It has a bit of reflection :p

EDIT: Why am I doing a full render all the time?

This one seems a bit more realistic
View attachment 55694
Yeah, sometimes taking a snapshot actually look better as said by ML than a full render. But it looks uglier for you because you didn't let the Keyshot to finish loading the car fully. You can see the black points on the car clearly :). As I've said you need to adjust the contrast, brightness level of the environment even if it's just a simple color it will greatly affect the overall look of the car.
And be sure to decrease the refraction index of the texture file under the materials tab (of course you can only do that if you have applied the paint effect on the texture).
 
Like this?
View attachment 55693
It has a bit of reflection :p

EDIT: Why am I doing a full render all the time?

This one seems a bit more realistic
View attachment 55694

Yeah, sometimes taking a snapshot actually look better as said by ML than a full render. But it looks uglier for you because you didn't let the Keyshot to finish loading the car fully. You can see the black points on the car clearly :). As I've said you need to adjust the contrast, brightness level of the environment even if it's just a simple color it will greatly affect the overall look of the car.
And be sure to decrease the refraction index of the texture file under the materials tab (of course you can only do that if you have applied the paint effect on the texture).
and don't forget if you want to get rid of black dots on the car Milos, just untick self shadows. because Keyshot is trying to do a self shadow so if you want to just make a screenshot (not render) of course it looks ugly :D
 
and don't forget if you want to get rid of black dots on the car Milos, just untick self shadows. because Keyshot is trying to do a self shadow so if you want to just make a screenshot (not render) of course it looks ugly :D
Actually a snapshot looks better than a render. (IMO). Well I didn't untick self shadow option. I just give my pc 30 minute or more to finish loading the car and that's all.
 

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