ok, the hotlap layouts are free lane, so to speak, but why only one pit?
Probably because the track is donate-ware and this is the free 'demo' version.ok, the hotlap layouts are free lane, so to speak, but why only one pit?
I'm talking about the full version, I've donated and you get new layouts but 2 with only one 1 and then the other with traffic. For the race version I would leave as free road (no two-way traffic) as in the hotlap layouts.Probably because the track is donate-ware and this is the free 'demo' version.
Track is absolutely stunning!!! I drop to 55fps or so in two different spots, and hopefully that gets sorted, but wow this track is a looker! The flow is quite nice too and the mesh feels great.
Thank you, I will be donating soon.
Add to do listOnly problem is I can't get a lap-time, timer keeps going once you reach the finish line...
Add to do listSo I guess you have way too much polygon detail in the huge terrain surrounding the track that takes a big hit on the GPU.
Yes.the MP long version (race with 17 slots) is freeroam 2 way traffic?
yeah... its a "problem" with walls in RTB, but at least now I can work in zones and not have 3h of kseditor every time I do something ... less bad, at the moment.also, guardrails are like wall, why do you wreck the car on the guard rails?
Add to do listIt would be nice a free road, with no "wrong way" sign, like original version
Add to do listIs the track 16km long ? Currently it is listed as 16m on the track info screen in Assetto Corsa.
Add to do listok, the hotlap layouts are free lane, so to speak, but why only one pit?
Turn off penalties, go to content/textures/WRONG_WAY.png , replace with a transparent .png file...It would be nice a free road, with no "wrong way" sign, like original version
thanks for all the tricks (I already knew them though).Turn off penalties, go to content/textures/WRONG_WAY.png , replace with a transparent .png file...
or just use this: http://www.racedepartment.com/downloads/no-wrong-way-sign.5701/
(bonus: you can drive any other tracks in reverse, at least when solo)
Tajo is a beauty. It's one of those tracks I load up when I want to "wow" someone seeing AC for the first time.
Runs smooth enough on my system, but I had a few moments of stuttering.
That is because the track is outside the suggested limits of AC. Nothing can be done about that. Even the Nords does it ever so slightly if you look closely. It gets worse the farther away from center you get. At the mid point of the track the shaking should be gone.thanks for all the tricks (I already knew them though).
I managed to get to the end finally the track itself is really good. I will try the bumpiness fix since even when it pit the car vibrates alone
not got motion, but felt with the original and the -5 versions that bumps are so repetitive/computer generated that it killed the immersion a bit. i guess the -10 one is generated in a similar way but they are small enough to not be noticed as often/feel so artificial. hope it is useful in some way. lotus 3-11 or ferrari sf15t seem ok cars to test withHello
Blame73 and ShenonGZ have reported problems with physics in motion systems.
New beta versions of the physics mesh.
Bumps -5 units (blender)
https://drive.google.com/open?id=0B6WlBx6SXnVmbmFEQmJUSHdyS1E
Bumps -10 units (blender) and No Wave :-/
https://drive.google.com/open?id=0B6WlBx6SXnVmMTk4em9CZnpMOFk
If you have problems with your systems, try these versions to see if we tune them all.
nice just had to delete the ai lines for the 17slots race mode to make it free roam,Add to do list
Add to do list
Yes.
yeah... its a "problem" with walls in RTB, but at least now I can work in zones and not have 3h of kseditor every time I do something ... less bad, at the moment.
Add to do list
Add to do list
Add to do list
or you could backup and delete ai lines for the wanted layout.Turn off penalties, go to content/textures/WRONG_WAY.png , replace with a transparent .png file...
or just use this: http://www.racedepartment.com/downloads/no-wrong-way-sign.5701/
(bonus: you can drive any other tracks in reverse, at least when solo)
Tajo is a beauty. It's one of those tracks I load up when I want to "wow" someone seeing AC for the first time.
Runs smooth enough on my system, but I had a few moments of stuttering.
That is because the track is outside the suggested limits of AC. Nothing can be done about that. Even the Nords does it ever so slightly if you look closely. It gets worse the farther away from center you get. At the mid point of the track the shaking should be gone.
Yeah but as my previous post states the numbers don't really add up. The start line is only 6km from the map center and that is the furthest point.Yep - if you pay attention to some of the larger mod tracks (Pacific Coast, LA Canyons are other examples) you'll find this happening there too. And a little bit at Nordschleife. You may not feel it there but if you turn on the suspensions dev app you can see its effects on the rear toe trace. It's an engine limitation in AC and not something modders can fix; all that can be done is to work around it.
I'm the one who put RIR at 1600 feet at its actual elevations. It was not my intention to fix the horizon that is just how high the track really was. And when dealing with a topo map it is easier to build the track that way.did he maybe put the map at some odd height, so that we have two rounding errors adding up? I remember some "trick", people placing the whole track at some kilometres height so that the horizon lines up better