What's the one to the left of Grand Prix Legends? I could do a photo of my collection but it'd need more than one, as I have a huge cupboard full 2 layers deep!
You know Vern, on second thought...I'm not kidding. Not only did a full version of an F1 simulator come free with a packet of Frosties in 2003 but it is still the most realistic Sim I have ever played...
Hi Gamer19,You know Vern, on second thought...
it's a little bit funny that you have started this thread, regarding you
https://www.racedepartment.com/threads/whats-this-about.148589/
(with you in main role, as a thread starter!)
condider "Live for Speed" game as terribly out of date [sic] and that there doesn't seem to be much content for it [sic, again] so wondering, if you feel that way about (one quite legendary game imho) LFS, how you don't find this one even more out of date and with even less content for us, spoiled Project Cars 1 & 2 brats generation to offer. Just sayin... ¯\_(ツ)_/¯
You dig on these... "out of date" and "minimalistic content" type of games ...now, what ?
The world must have been really different back in '03. Shipping a CD with each cereal package would be unthinkable today. But this thing really surprised me, you don't expect little games like this to be worth the waste of money and time. It even has features I really want to see in the future AC2.
I think the numbers nowadays prove this wrong. If people really cared they wouldn't jump in masses into sims released without stuff like brake temperature, or tire pressure, or something that is at release less advanced than rFactor 1 that was released a decade beforemy guess is , since the physics was simple and had big limitations, there were enough time to add these additional details to the game,
but now that games are super complex, people are not ok with simple physics for drying out line, or how the off track debris affect tires, .. so lot of these featueres are being omitted, because to do them right takes a lot of time, and that time goes into cars and tire physics
I think we are talking about a "rebranded" version of Monaco Grand Prix Racing Simulation 2 developed by UbiSoft back in 1997... Very good and funny game for those days. No official F1 license and fake names for teams and drivers... I remember Team One as the McLaren and Team 3 the Ferrari...
Man gp4 is still my favourite of all time. Closely followed by rf2I love these threads that show a blast from the past of PC sim racing. Good stuff. I have every racing sim ever made on the PC either in their boxes in the loft or on my hard drive and steam.
My all time favourite is always Crammonds GP4 though.
What's the one to the left of Grand Prix Legends? I could do a photo of my collection but it'd need more than one, as I have a huge cupboard full 2 layers deep!
For it's time Grand Prix 2 was a bigger bang !My all time favourite is always Crammonds GP4 though.
I think you are missing the pointI think the numbers nowadays prove this wrong. If people really cared they wouldn't jump in masses into sims released without stuff like brake temperature, or tire pressure, or something that is at release less advanced than rFactor 1 that was released a decade before
In the end people just want a feature to be in the game, how it works under the hood is not important for most people as long as the result is convincing and you market it right, and that opens door for stuff to be done on physics side in more simple ways.
Having things done in a more complex way seems more like a dev choice than a market necessity, I mean even real life teams (that dont use super expensive simulators) still prefer to use rF1
For it's time Grand Prix 2 was a bigger bang !
What an amazing graphic!
For it's time, mind you.