Tacho needle was white though, don't know why in GTR/GTL/rFactor iterations of the car it's always red.
If you're interested, different P4 drivers used different steering wheels. Parkes for example had a black one, like the one he used on the 312, and I don't remember if it was Scarfiotti or Vaccarella had a plain one, full, no holes.
A simple question. Are you releasing a new version of the mod?
An example is the Ferrari steering wheel above, where the real chrome one had the Ferrari logo "sunk" into the wheel but I've settled for just using the original black one with a chrome texture.
Using a new game engine?No, it's a new game based on a Power & Glory install for GTR2.
If you don't use a new game engine but still need GTR2 (and PnG) to install your "game" then it's a mod, not a new game.There are several different games that uses the same game engine. Would you describe GTR2 as a "mod" for GTL? No, I didn't think so.
Thanks for confirming my point .I don't need GTR2 or P&G to "install" my game as they are already part of it.
But can you run your "game" without GTR2 and P&G?SimBin most likely used their earlier games as a starting base for their new GTR2 game.
I had a quick look through my IMC67 game folder to estimate the allocation between GTR2, P&G, and 3rd Party content. Here's the rough percentages I got:
Suck on that anyone who don't think this is a new standalone game.
- GTR2: 0.1% (mainly only the 3Mb .exe and some other base game files)
- P&G: 2% (car sounds and a few car models)
- 3rd Party: 98% (cars, tracks, CrewChief, career option, realism, menus and layouts, removed nonsense, music, and gameplay)