Not sure what your issue is. You seem determined to derail every thread by opposing and challenging anyone who has not come to your same conclusion. I will reiterate what I said above:
“my preference is a “well-balanced” combination of different systems (motion/g-force/basic haptics/wind/soundtrack). After experimentation, I decided that engine sounds and corresponding vibrations (including RPM and gearshift) are important baseline elements that I want to be in the background enough to avoid muddying the other experiences which are more important to me. To that effect, I am fine with a well-done canned gearshift effect, and leveraging a full frequency transducer such as the Clarke synthesis transducer attached to the seat and driven off the soundtrack for creating engine sounds and corresponding vibrations.”
”I fully respect the notion of someone who wants to replicate the sound of a particular engine. That is cool. I also think though, that requires a combination of a really good engine sound plus underlying vibration or haptics to support it. I stated in my last post, for me using a full range transducer gives me the underlying vibration I need so long as the title has put effort into having an accurate engine sounds . I also get it that some people are able to achieve this with a sophisticated haptic transducer installation.”
Any possibility of a cease and desist on your part, when it comes to being so aggressive with anyone who doesn’t “Drink The Kool-Aid”, or should I say “Drink the Latte”
Firstly I am not being aggressive, I highlighted what you said as in your own words you are still it seems focused on tactile being treated like a competing thing to motion.
You won't show the effects and settings your own motion system has, after several times of being asked. So that is just being quite ignorant and the reason I can only assume you likely won't do that or cover such in detail is you are being defensive and know the limitations that motion haptics have.
You also ignored the request to help towards comparing what different motion systems offer in haptics. Nothing to do with the inner hardware or technical aspects but simply what effects they bring, what game support. Does that vary?
Content like a comparison chart could be done, that might help spur comments from other owners on what effects for them are a real addition to the immersion or what effects are limited or less enjoyed. Things like that would be interesting to people seeking to buy into some form of motion system, to at least learn more about what haptics the different solutions offer.
I don't think you respect very much any of the efforts that others or myself are seeking to bring with tactile immersion and build an arrangement of effects that go far beyond the norm. You created this thread to have a "debate" so from the very beginning I made my own position quite clear in my response to Henk. Do you remember what that was?
I raised this point in the previous thread as well....
Would you or others, please stop trying to look at tactile from the perspective of it being a Vs motion thing. Videos like Karls that state sim motion haptics can replace standard tactile. Oh really......
Tactile can be very immersive on its own yes of course. From what I read, your own experience or approach with it in what you describe and how you apply your own tactile. Not being smart or cheeky here but it, is not even close to the potential that can be achieved.
What you don't seem that interested in, is asking how can we combine tactile creatively to any specific effects to perhaps improve the combined immersion possible with motion and all our senses. It is not just, all about engines either and I don't think you are in the best position to say what can or can't be done with tactile as I do not know how much you have experimented with it or regards new approaches with effects creation?
Is that a fair comment?
Instead, if you would take note, there are a growing number of people and a trend is building that lots of motion owners, with
various motion systems, are seeking much-improved haptics to what their motion systems already offer.
So far, looking at what has been presented on the show floor at Sim Expo, from recent years. Many leading brands showcase and compete in marketing their motion systems. No company has a combined high-performance motion/tactile solution with specially crafted effects. Certainly not to the level I believe is possible or work to achieve and I am not the only one seeking to build better tactile effects. Others are doing their own things as well with custom-created effects using Simhub.
So why are none of the motion companies offering a combined motion/tactile solution?
Is it probably because for many motion companies, they are in the business of selling motion hardware and making a good profit from such. Seeking to offer potential customers an additional or advanced tactile solution that will cost less. Even if such might be enjoyed for what it brings in immersion. It is not something they will profit anywhere near as much from and could potentially lose sales if some folk decided to buy into the tactile first over motion. So I think for some commercial interests are a factor.
After being quite static since 2012 with Simvibe, which had and still has many issues or drawbacks. What advances have we really seen in tactile immersion that break new ground or bring things to another level?
Simhub with Shake it opened a new door in what the potential and possibilities with "tactile immersion" are...
So I put to you, the "sim community" is quite hungry for advances in tactile to combine with whatever motion system, belts or G seats they own or are considering buying. I don't care if people buy into motion before having a more serious tactile solution, it's their choice but you will find, that several motion owners will say something similar to what Frank said. You will find that not all real race drivers enjoy full-motion either and there are alternative views.
As a
debate, maybe you should listen to more people's own feedback before trying to determine how/what motion can do and tactile can do.