DiRT Rally 2.0 The Expectations Behind Dirt Rally 2.0

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What do you believe Codemasters has in store for us?


After the pretty sad epilogue that saw Dirt 4 go down pretty much unnoticed by the virtual racing community, it was an exciting turn of events seeing a new Dirt title announced recently, this time rooting back into the ‘Rally’ origins and branded as 2.0. Following after the persistent requests from those who loved the original Dirt Rally to have some sort of a sequel to the unforgettable sim that caught everyone by surprise back when it was released in Early Access, it looks like now our wishes have been granted. Codemasters seems to have learned from its mistakes, and with this new iteration in the franchise is no longer trying to bridge a gap at all costs between simracers and arcaders, but it is now focusing entirely on the former. There is much to be excited about, but something to be worried of too.

Looking at the trailers and bits of gameplay released so far, I could not help but notice some pretty evident compromises still made in the physics department in order to make the game at least lenient towards the casual driver, but taking away realism from the hard-core player. It is not a sin, of course, as the first Dirt Rally had some noticeable inconsistencies too in the driving experience and the title, as a whole, tried to also meet the expectations of the arcade racer. This did not really happen however, since many console players and non-simracer PC users still complained that the game was “too hard” and rejected it. My question then is, why try this approach again? Why trying to make a sim with some arcadish features blending in, like the first one, if it won’t be enough for casual players to enjoy the game anyway? Why not going all-in for the absolute simracing experience and please just one audience, but at least pleasing it to the fullest?

Another thing I am not entirely convinced with is the amount of marketing and promotional videos we are being bombarded with as of late. A continuous stream of content, even if just one minute long at times, sponsoring the new game. This is a matter of concern to me. The first Dirt Rally came out unexpectedly. One day, it was there, without anyone really knowing it was going to, and leaving everyone speechless. It was not perfect, but it was an amazing and well-received surprise. During Early Access, the title was developed, improved, and with its quality did its own marketing. The game spoke volumes for itself and let players and their useful feedback be the cornering stone of its success. I honestly would have preferred in this case the same pragmatic approach that distinguished the original one.

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I loved the first Dirt Rally, and I am a long time player of the Dirt franchise. I played almost all of them, and liked them. Therefore, my wish is that Dirt Rally 2.0 will nail it on the head, and will give to all of us rally lovers (even though I consider myself merely a novice in the field) what we have been waiting for so long. A realistic, complete rally driving experience. The first one came already incredibly close, and its sequel has now the chance to hit the bull’s eye with its brand new features like track degradation or tyre selection and management (the one I am most excited for). This gives me the reason to stay confident, despite any doubt I may have so far.

If you want to discuss the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum. Give it a go, just keep it DiRTy!

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What do you think we can expect from Dirt Rally 2.0? Do you believe it will be up to the expectations of the simracing community? Which features are you most excited about or which one would you like to see included in the final game?

Let us know in the comments below!

 
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Why do CodeMasters catch so much negative feedback?They have always supported rally,introducing many players to this sport.Sure they lost their way sometimes but their games provide most players value for money which can't be said for the latest crop of wannabe's.
That said RX is a dying sport if ever there was one,Just look at the crowd at the lastest Launch Control video,maybe 1/4 full stands looking mostly bored.A pure stage based game is needed (WRC need not apply).
@ $129 in Oz for the full deluxe version they are asking alot for players who want stage rally only not RX or buggies/Trucks/etc. though with out a doubt I will pay as this is what I like to play cause atm there is no other decent alternative.
RBR was the benchmark as was Windows XP...

I agree - in a perfect world of course I'd love a 100% realistic rally sim, but I'll gladly buy any rally game just in pure support. If I have to live with RX content then so be it. I never play that side of these games anyway.
 
I agree - in a perfect world of course I'd love a 100% realistic rally sim, but I'll gladly buy any rally game just in pure support. If I have to live with RX content then so be it. I never play that side of these games anyway.

On the other side, I'm ONLY interested in RX.
Hopefully the game delivers equally so we can all get what we want.
Oh....no VR....sorry Codies...I'm out!
;-)
 
  • tunaphis

Convince them to put in the old DR stages in 2.0 too if they're just laying around...
Or can my GTX 960 Ti compete with a new driver update.Cutting edge thinking.
edit,Sorry mate,the nights late.
 
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I agree - in a perfect world of course I'd love a 100% realistic rally sim, but I'll gladly buy any rally game just in pure support. If I have to live with RX content then so be it. I never play that side of these games anyway.
In DiRT4 I think RX was the better part of the game, at least handling wise. The problem with with RX was that there's not enough content, especially in DiRT Rally, where there was only 3 tracks, so it would get repetitive really fast. In DiRT Rally 2.0 there's gonna be 8 RX tracks on launch with more coming in DLC's (probably 4 more to finish the season)
 
In DiRT4 I think RX was the better part of the game, at least handling wise. The problem with with RX was that there's not enough content, especially in DiRT Rally, where there was only 3 tracks, so it would get repetitive really fast. In DiRT Rally 2.0 there's gonna be 8 RX tracks on launch with more coming in DLC's (probably 4 more to finish the season)

Yeah the physics for RX cars were good in D4, but I still don't enjoy driving around a 900m circuit for 2 minutes. It's just a completely different sport that has nothing to do with rally.
 
Yeah the physics for RX cars were good in D4, but I still don't enjoy driving around a 900m circuit for 2 minutes. It's just a completely different sport that has nothing to do with rally.

I just wish they could make a proper online-mode for RX, so it is possible to do some actual proper races with it...

RDRC have traditions, and won't ever be abandoned, however, for years I've wanted RDRX as well.
 
It looks better than D4, yet it looks based on that same core engine. Which means most of the improvements 4 had (mainly suspension, aero and weight transfer) are kept but improving on the other stuff, mainly on throttle traction.

Kinda makes me sad though because what that means is that D4 was maybe 3 months of physics work away from being truly great. Instead it is a flawed title, much like DR, only in DR the limiting factor was the dated underlying engine originally designed for more simcade titles like Dirt 2 and 3.

I am still super excited. Codemasters know how to make good games (when they don't rush them out).
 
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Im still holding off buying it because I don't know if will it be worth it to go for the deluxe version or they gonna do like they did with dirt rally 1 and add just one dlc which its just a single car...

There will be two DLCs: one after three months and another after six months. Each will have three tracks and five cars.

So the grand total with the DLC is ten cars, four RX tracks and two rally locations.

I have this uneasy feeling that the two rally locations could be remastered DiRT Rally stages. Let's hope we get those for free.
 
IIRC all but the Greek stages were based on stages used in current WRC rallies, those will not appear. So only chance would be Greece, and I think that's a very small chance.

Ross Gowing did state that some "fan favorites" will return in the future. What that may be or how it's delivered is anyone's guess. But you are right that Greece is likely the only DR location that wouldn't get them in trouble.
 
IIRC all but the Greek stages were based on stages used in current WRC rallies, those will not appear. So only chance would be Greece, and I think that's a very small chance.

The WRC surely can't own the rights to public (or any) roads, it's not like circuit racing where the majority are owned by private companies. Maybe they have the rights to stage names.

Also, if this was the case, what has changed from 2015 until now? How come they could have WRC stages and cars then but not now? The stages in all Dirt games (and CMR) have never used real stage names, and that is probably because the names are the actual rights. Hence why Vargåsen is named Lysvik and Ouninpohja is named Kotajärvi or whatever.
 
Thanks for the video @shadow118 kinda disappointing the "factory" Dirt Rally 2.0 demo driver is not using the H pattern / clutch as it should be for a "sim". But from that physics look more like DR1 which is a good thing in my opinion.

TBH many modern Escort MKIIs use sequential boxes and are mainly modern rally cars beneath with a BDA engine. The car in game is probably meant to be the historical version, but driving it like he does is not as unrealistic as you think.
 
Thanks for the video @shadow118 kinda disappointing the "factory" Dirt Rally 2.0 demo driver is not using the H pattern / clutch as it should be for a "sim". But from that physics look more like DR1 which is a good thing in my opinion.
Yeah, I think he also wasn't using full rotation of the wheel.

One thing that I'd really like to see is Hot Seat multiplayer because with Dirt rally we mostly play it with friends on the weekends and it would be nice to be able to compete in whole season together
 

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