What I was expressing, following the judicious comment from
@Andrew_WOT is that their is a lot of post, including in this thread, that I started and is not about FFB, about people trying to get a FFB they can like. So while their are guy's like you claiming AMS2 FFB is the best thing since slice bread, and maybe because of comments from players like you, their a lot of puzzled players trying to get a piece of that amazing FFB and asking a lot of questions. Hence, maybe, it might be an other elephant in the room.
I am not saying anything about FFB in this thread, because their is plenty of other threads with zillion comments and solutions addressing the issue, even though according to you their is no issue.
As for more players than ever in AMS2, last I checked, the daily average is still hovering around 250, so I am the one not getting it about your answer.
further to my last post, its a bit greedy of me taking up 2 posts, sorry,
I use a custom file right now, though default is virtually the same and I use that and set it
up similarly almost
I use after much consideration and testing across many combinations
95 gain
30 LFB (tx wheel, if dd and only if dd use much less but most likely 0; if not use more)
60 - fx - used to be 50 but 60 is great
45 dampener - in custom this is actually turning strength. It can be set independently, but this is almost ideal
This will almost certainly give you a strong center, great turning and enough feel and vibration to not clip unless smashed into then who minds, and drive as best as possible.
on default I use 68-72 gain, almost no lfb - 12-20, 50 fx and no damper.
I also race with the helmet view and use the depth of feild these days, never liked it but now I do, and I am racing gt3r porsche at 24 hours nords, from the back a tricky race to say the least, and the setup is fine and allows a lot of finer movements and corrections. I am using for this patch steelcasts youtube setup video about it.
As my other post is explaining, essentially this type of thing basically matches or exceeds a little maybe in certain regards but not all, a race-room AI race.
Its good. So I just spun out and was on the grass and there was a nice meaty "thwack" x 3 or so on the wheel as the rubber tried to grab the road again, soft on grass then harder on the road, and there was bouncing and scuffing, then it took off and got smoother. hard to explain, but the FFB is definitely there in regards to feel and indicating whats happening.
The above should give it a lot of the center bite that a lot of people are craving or wanting more of, and the all important weight shifting bounce, at least for the porsche gtr3, but merc gt1 was good too today; open wheelers, amazing.
Then take individual cars if you want downward so they do not clip. Above is a base. Example, gen 2 v10 is down to 95% for me.
The base above allows the wheel to have a mind of its own enough and also to provide 'feedback' enough and be as visceral as possible - but it does give the wheel a workout.