Buttons are fine for me, I'm just thinking about doing something to use them easier without looking Usually I'm able to do it thanks to the mussle memory and bigger keys working as a reference points, but two rows of higher keycsps (first and third one) would work even better.
As for the code - sure, I know about that, and that's another good example of AHK flexibility and potential Currently I'm not using such solution cause 17 buttons seem to be enough for every game I own, but in the future... who knows?
As for the code - sure, I know about that, and that's another good example of AHK flexibility and potential Currently I'm not using such solution cause 17 buttons seem to be enough for every game I own, but in the future... who knows?
Last edited: