The year 2012 is over and the outlook for automotive enthusiasts PC simulation can not be more black.
Live for Speed is stalled in the past. R-factor2 be beta forever. Pcars _ requires a 2000-3000 euros PC to be played successfully . RRRE Simraceway follow steps and intends to charge 5 euros per car or circuit?? GTR3 was announced creating great enthusiasm but quickly withdrawn. Today it is not make a game business as before.
What will happen to Asseto Corsa? Will we have to toil away 1000 euros to upgrade our PC? Will we constantly pay content?
Go back to 2005-2006.
GT Legends by SimBin released in 2006 provides a simulation experience that has nothing to envy to the modern games mentioned above. Graphically if you play with the maximum configurations offers a quality and level of detail to the height of the above games. The AI behavior is magnificent. Much better than any of the current games in development. And what is more amazing, is not a game multicore runs into one of our 2-4-6 cores of our expensive processors. (although it is best to play by establishing affinity with all cores in task manager).
¿¿¿¿How is this possible!!??????
The same can be said though that if RACE07 multicore.
But go back even further to 2005.
That year, Microsoft launched its Xbox 360 which essentially has not been amended to date. Let's Play Forza Motorsport 4 and will check as its graphic quality is far superior to any game currently in development on PC. Forza Motorsport 4 was released in 2011. The sound is great, the fluidity with running is incredible. The driving complajidad and quality of the simulation is the best I've ever played. Anyone who has deep probabo unaided can tell. Not to mention the amount of cars and tracks and facilities to play on line. ¿¿How is this possible with a HARDWARE 2005????!! How is it possible that a game ended in 2011 designed for a 2005 machine far exceed the expectations of the new games of 2013 ?????
There are only two possible answers:
1. - Microsoft programmers are geniuses and all the others are useless.
2.-programming studies are deceiving us, forcing us to constantly upgrade our equipment with expensive components. And they are in cahoots with hardware manufacturers to sell and sell.
We have reached the point where no one dares to throw a complete game, but has to be making money from the start of development. The hypothetical future game we are paying us today. And then have the nerve to re-sell it?
It is making use of malicious software to promote the industry to the detriment of consumers.
Live for Speed is stalled in the past. R-factor2 be beta forever. Pcars _ requires a 2000-3000 euros PC to be played successfully . RRRE Simraceway follow steps and intends to charge 5 euros per car or circuit?? GTR3 was announced creating great enthusiasm but quickly withdrawn. Today it is not make a game business as before.
What will happen to Asseto Corsa? Will we have to toil away 1000 euros to upgrade our PC? Will we constantly pay content?
Go back to 2005-2006.
GT Legends by SimBin released in 2006 provides a simulation experience that has nothing to envy to the modern games mentioned above. Graphically if you play with the maximum configurations offers a quality and level of detail to the height of the above games. The AI behavior is magnificent. Much better than any of the current games in development. And what is more amazing, is not a game multicore runs into one of our 2-4-6 cores of our expensive processors. (although it is best to play by establishing affinity with all cores in task manager).
¿¿¿¿How is this possible!!??????
The same can be said though that if RACE07 multicore.
But go back even further to 2005.
That year, Microsoft launched its Xbox 360 which essentially has not been amended to date. Let's Play Forza Motorsport 4 and will check as its graphic quality is far superior to any game currently in development on PC. Forza Motorsport 4 was released in 2011. The sound is great, the fluidity with running is incredible. The driving complajidad and quality of the simulation is the best I've ever played. Anyone who has deep probabo unaided can tell. Not to mention the amount of cars and tracks and facilities to play on line. ¿¿How is this possible with a HARDWARE 2005????!! How is it possible that a game ended in 2011 designed for a 2005 machine far exceed the expectations of the new games of 2013 ?????
There are only two possible answers:
1. - Microsoft programmers are geniuses and all the others are useless.
2.-programming studies are deceiving us, forcing us to constantly upgrade our equipment with expensive components. And they are in cahoots with hardware manufacturers to sell and sell.
We have reached the point where no one dares to throw a complete game, but has to be making money from the start of development. The hypothetical future game we are paying us today. And then have the nerve to re-sell it?
It is making use of malicious software to promote the industry to the detriment of consumers.