Also for @cooper temperWhat a great tool! But i was wondering the same @cooper temper , what if i want that my engineer in another country wants to use the tool?
Do i have to portforward specific ports?
What is the right setup?
These type of games use UDP for transferring the data. With UDP, the packets can arrive in any order and some or all of them might also be routed differently. So it is more like send-and-forget model. This can cause issues, if network is unreliable or slow. I have tried to mitigate this with my tool to check the incoming data and discarding old data. But if there is lot of "bad data", then the tool might behave oddly.
The primary way to tackle the network issue would be to test, if you lower data send frequency
With F1 games, you can set the frequency to 20hz. This drops the network traffic to 1/3 from 60hz and might help on some slower networks.
With ACC, you can increase in the acc relay settings the sleep from 3 to e.g. 10 to reduce how often the packets are sent.
In PC2/AMS2 you can also change the frequency of the UDP packets, as it will reduce the network traffic also for the forward.
The ports you can see in the Settings --> Network Settings on per game basis. By default Codemasters games 20777, PC2/AMS2 5606 and AC/ACC use 9000 (if I remember correctly).
Also you might benchmark the performance of the connectivity, as I am sure there are such tools available.
Cheers