It's possible to run the telemetry in a different network of the game?
I haven't tried it, but I guess you might be able to do that. The traffic is UDP, so if the distance is long the packets might be messed up. With the old system it was more critical, but with new feed it might be better. If your are going to do that, please let me know the results. I could add some stuff on the receiving end to handle the possible loss of packets. And maybe running a VPN tunnel between the networks might handle some of the issues.
I know that some people are running the Telemetry inside the network, but log into the computer running Telemetry from the Internet. Of course in real life the data is sent to the factory using dedicated network, but in the realm of this game that might be overkill, except maybe for the eSport teams.
Cheers